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Casino (w/ 10 player poker) Details »»
Casino (w/ 10 player poker)
Version: 0.92, by Andrew Green Andrew Green is offline
Developer Last Online: Apr 2010 Show Printable Version Email this Page

Category: Major Additions - Version: 3.6.x Rating:
Released: 09-29-2007 Last Update: 02-17-2008 Installs: 1064
DB Changes Uses Plugins Template Edits
Additional Files Is in Beta Stage  
No support by the author.

The Gameroom is the follow up to this, and expands on its features. This mod will no longer be supported, Gameroom is here: https://vborg.vbsupport.ru/showthread.php?t=219483

This is a casino addition for vBulletin, so far containing video poker, blackjack, Slots, a lottery, Let 'em Ride, Roulette and a betting pool.

It can use it's own cash as well as cash fields from other products for easy integration. Cash bonuses are also awarded for various actions (posting, starting threads, etc.), you can alter the bonus values through the admincp.

Each of the 10 games can be turned on or off through the control panel, and the casino can be restricted by user group.

I'd consider this a test run, everything should work, but some of the template's and all of the phrasing are not done yet.

Screenshots are attached.

If you want to see a demo, it's live at http://vbgaming.org, it does require registration though as it needs a userid to attach your money too Bug reports and requests can also be posted there, and will probably have less chance of getting buried in this rather massive thread. If you are having a problem, please look there. If it is one that others have been having, there will likely be a solution there (as well as in this thread, just harder to find here)

v 0.90 (Jan 6)
- Fixed a bug in lottery odds calculation that was casuing problems with the jackpot.
- Completed Phrasing of all games & admincp
- Removed card flicker some people experienced in Texas Hold'em
- Removed unused table limit setting from Video Poker settings
- Handled a DB error that occasionally came out of the slots game
- Sports Pool groups are now edited through the game, not the admincp
- Blackjack: Dealer checks for blackjack on A or 10
- Blackjack: Added Five card charlie rule
- Texas Hold'em: poker mod groups can now use the command "/kick username" to kick people out of the game. If a hand is in progress it counts as a forced fold, not returning their share of the pot.
- Blackjack - Fixed bug on bet amount when splitting more then once on a hand

v 0.91 (Jan 13)
- Added missing field for holdem mod groups to settings table
- Removed 0.90 test code of drawin same numbers in lottery
- Piped all the ajax files through casino.php, this should solve some of the conflicts people where having (ex. mkportal)
- Added missing link to add / edit groups in sports pool
- Fixed extra \'s in chatbox some users where getting
- Added a reset cash button in the ACP
- Fixed a bug where the blackjack_dealt table wasn't getting cleared properly
- Fixed "Most Lost" stat calculation


v 0.92 (Feb 18)
- Fixed Default Cash not saving
- Texas Hold'em no longer shows hand after folding
- Texas Hold'em buttons should not reappear after clicking if a request was in progress when they where clicked
- Fixed some of the reinstall issues people have been having

This is pretty minor, working on some major changes to the Texas Hold'em game that are taking longer then I planned due to other things coming up.

Known issues:
- The same player attempting to play more then one instance of the same game at the same time will cause errors.

To update overwrite all of the old files and import the product, revert any modified (casino) templates and don't forget the files in other folders Also some of the images have changed, those need uploaded again. (as well as the includes and admincp files) You DO NOT need to uninstall the previous version to upgrade, this will cause problems. Just overwrite existing files and import the product again, allowing overwrite.

**Make sure you overwrite ALL existing files and revert ALL casino templates**

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #552  
Old 10-16-2007, 01:22 PM
towermatt towermatt is offline
 
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Upgraded to .32--no problems so far
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  #553  
Old 10-16-2007, 02:54 PM
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rinkrat rinkrat is offline
 
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Any idea why the cards don't show up for me in the Hold'em game?
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  #554  
Old 10-16-2007, 03:05 PM
FreeFall1 FreeFall1 is offline
 
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Quote:
Originally Posted by rinkrat View Post
Any idea why the cards don't show up for me in the Hold'em game?



yes i bet you have used the updated texasholdem_functions file, i got the same thing when i used that go back to the normal one and it fixes the problem
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  #555  
Old 10-16-2007, 03:47 PM
cuphongle cuphongle is offline
 
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Quote:
Originally Posted by sandt38 View Post
I ran into some similar issues. For some reason a straight, heavy on the community card side (what I mean is, with 1 card in hand, and 4 in the community) doesn't get recognized. It seems to me like that might have happened on a flush once as well.
yea, same with a 1 card flush

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  #556  
Old 10-16-2007, 03:50 PM
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sandt38 sandt38 is offline
 
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Also, one of my members has an apostrophe in his name... Nature's Folly. Whenever he enters the room it goes whacky. Of worthy note, I also have a member Dr. House, who's period does not mess with the room.
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  #557  
Old 10-16-2007, 04:35 PM
LordDB LordDB is offline
 
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Quote:
Originally Posted by Cigarcritic View Post
I made some chips. See attachment.
Many thanks for these additional chips..adds more of a buzz now, and cool designs, too!

Cheers!
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  #558  
Old 10-16-2007, 04:39 PM
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Andrew Green Andrew Green is offline
 
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Quote:
Originally Posted by ArchangelX View Post
Okay, we've been testing it...it seems that once you get to 9 and 10 players going, it just starts to go freakin' haywire. And we think it might have something to do with people joining when it's at max capacity as well.
I have a few ideas on what might be doing that, so hopefully with the next update that will be fixed.

Quote:
Originally Posted by ArchangelX View Post
Also, is there any way to set a limit to the raises? I've got some jackazzes that are raising constantly before even seeing the flop. It's pretty annoying! Perhaps a kick button for Admins would be nice as well.
Not yet, but I do plan on adding a limit to number of raises per round.

Quote:
Originally Posted by ArchangelX View Post
New bug:

Once players run out of money, they are still able to raise with an amount of 0. At the end of the game, each player that raised with 0 dollars at any point in time during the game, ends up getting money back. One player went in as a dealer with 5 points, and a 10 point raise, and ended up getting 10 back at the end even though he lost. Best way to alleviate this would be to remove their ability to Raise, and only call after losing all their points.
That shouldn't be happening, I'll have another look at how refunds are calculated. Money back should only be if you put more in then the person that won did.

Quote:
One of my users also thinks there's another bug with the banks. This is what happened, specifically:
Never even considered a bank, I have a couple ideas, not sure whether they will cause more problems then this though.

Quote:
Originally Posted by sandt38 View Post
I ran into some similar issues. For some reason a straight, heavy on the community card side (what I mean is, with 1 card in hand, and 4 in the community) doesn't get recognized. It seems to me like that might have happened on a flush once as well.
Yes, I know what it is. It's using your 2 pocket cards plus 3 of the 5, rather then any 5 of the 7. I'll rework that to allow any 5.

Quote:
Originally Posted by sandt38 View Post
Also, one of my members has an apostrophe in his name... Nature's Folly. Whenever he enters the room it goes whacky. Of worthy note, I also have a member Dr. House, who's period does not mess with the room.
Will fix, just missed a spot
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  #559  
Old 10-16-2007, 04:47 PM
ArchangelX ArchangelX is offline
 
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Actually, Andrew, I had some more discussion, and we tested the refunds...I think you may be right, and that it was just because one player put more in than the player that won did. We couldn't get it to happen again. Thanks for your help, and I hope this helps you work the bugs out! Let me know if you need us to test anything...

Also, one more question, that I asked earlier. What happens when the table is full? I have a pretty sizeable board, and I imagine that it will get full very quickly. Is it possible to create a second table? Oh, and I don't mean to put more pressure on you...just wondering. This is great stuff, and my members love it!
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  #560  
Old 10-16-2007, 04:48 PM
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Andrew Green Andrew Green is offline
 
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Quote:
Originally Posted by ArchangelX View Post
Actually, Andrew, I had some more discussion, and we tested the refunds...I think you may be right, and that it was just because one player put more in than the player that won did. We couldn't get it to happen again. Thanks for your help, and I hope this helps you work the bugs out! Let me know if you need us to test anything...
That's good, cause I was pretty sure I had had that working right
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  #561  
Old 10-16-2007, 04:53 PM
ArchangelX ArchangelX is offline
 
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Woah..you're quick. Do you have a Paypal? Thanks!
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