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Casino (w/ 10 player poker) Details »»
Casino (w/ 10 player poker)
Version: 0.92, by Andrew Green Andrew Green is offline
Developer Last Online: Apr 2010 Show Printable Version Email this Page

Category: Major Additions - Version: 3.6.x Rating:
Released: 09-29-2007 Last Update: 02-17-2008 Installs: 1064
DB Changes Uses Plugins Template Edits
Additional Files Is in Beta Stage  
No support by the author.

The Gameroom is the follow up to this, and expands on its features. This mod will no longer be supported, Gameroom is here: https://vborg.vbsupport.ru/showthread.php?t=219483

This is a casino addition for vBulletin, so far containing video poker, blackjack, Slots, a lottery, Let 'em Ride, Roulette and a betting pool.

It can use it's own cash as well as cash fields from other products for easy integration. Cash bonuses are also awarded for various actions (posting, starting threads, etc.), you can alter the bonus values through the admincp.

Each of the 10 games can be turned on or off through the control panel, and the casino can be restricted by user group.

I'd consider this a test run, everything should work, but some of the template's and all of the phrasing are not done yet.

Screenshots are attached.

If you want to see a demo, it's live at http://vbgaming.org, it does require registration though as it needs a userid to attach your money too Bug reports and requests can also be posted there, and will probably have less chance of getting buried in this rather massive thread. If you are having a problem, please look there. If it is one that others have been having, there will likely be a solution there (as well as in this thread, just harder to find here)

v 0.90 (Jan 6)
- Fixed a bug in lottery odds calculation that was casuing problems with the jackpot.
- Completed Phrasing of all games & admincp
- Removed card flicker some people experienced in Texas Hold'em
- Removed unused table limit setting from Video Poker settings
- Handled a DB error that occasionally came out of the slots game
- Sports Pool groups are now edited through the game, not the admincp
- Blackjack: Dealer checks for blackjack on A or 10
- Blackjack: Added Five card charlie rule
- Texas Hold'em: poker mod groups can now use the command "/kick username" to kick people out of the game. If a hand is in progress it counts as a forced fold, not returning their share of the pot.
- Blackjack - Fixed bug on bet amount when splitting more then once on a hand

v 0.91 (Jan 13)
- Added missing field for holdem mod groups to settings table
- Removed 0.90 test code of drawin same numbers in lottery
- Piped all the ajax files through casino.php, this should solve some of the conflicts people where having (ex. mkportal)
- Added missing link to add / edit groups in sports pool
- Fixed extra \'s in chatbox some users where getting
- Added a reset cash button in the ACP
- Fixed a bug where the blackjack_dealt table wasn't getting cleared properly
- Fixed "Most Lost" stat calculation


v 0.92 (Feb 18)
- Fixed Default Cash not saving
- Texas Hold'em no longer shows hand after folding
- Texas Hold'em buttons should not reappear after clicking if a request was in progress when they where clicked
- Fixed some of the reinstall issues people have been having

This is pretty minor, working on some major changes to the Texas Hold'em game that are taking longer then I planned due to other things coming up.

Known issues:
- The same player attempting to play more then one instance of the same game at the same time will cause errors.

To update overwrite all of the old files and import the product, revert any modified (casino) templates and don't forget the files in other folders Also some of the images have changed, those need uploaded again. (as well as the includes and admincp files) You DO NOT need to uninstall the previous version to upgrade, this will cause problems. Just overwrite existing files and import the product again, allowing overwrite.

**Make sure you overwrite ALL existing files and revert ALL casino templates**

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #2372  
Old 12-28-2007, 06:50 PM
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Andrew Green Andrew Green is offline
 
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Quote:
Originally Posted by SledgeHammer101 View Post
we have been trying texas hold em on our board with 5 players, but it seems that the game is pushing down our server performance while we are playing.
is the game loading all informations directly from the database ?

Yes, but all is a as little as it can get away with from as small of tables as it can get away with. I will look at optimizing it as much as I can, but I don't expect a huge difference. You can turn the delay time up, which will cut that back a little. But any multiplayer game that runs through the server is going to use some resources.
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  #2373  
Old 12-28-2007, 07:12 PM
SledgeHammer101 SledgeHammer101 is offline
 
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wouldn't it be possible to make it all in flas so that it is not using the database for getting the data from ?
I think this is a big problem if you have a big board where many users are online. we use a server only for our forum, and our database has alot of resources that can be used but it still pushes down the whole performance of our board while only 4 users are playing. the performance was down that you nearly couldn't reach our website. and loading a single site needs up to 6 or 8 seconds which is way to much.
i realy like the casino and if this problem could be fixed I would love to install it and make it accessable for all of our users. I would really like to help with this, but my programming skills are too bad. do you see any chances for fixing this problems ?
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  #2374  
Old 12-28-2007, 08:41 PM
ezurick ezurick is offline
 
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Quote:
Originally Posted by Andrew Green View Post
The Numbers used, how many numbers get drawn, the range on those numbers and the ticket price. Also it will adjust over time based on how many tickets have been bought.
The reason I am asking is... I am using vbcredits. I run this wednesdays (it defaults to 11pm). I've been using it for about 6 weeks... My forum members and myslef seen the jackpot get up to over 5000... there has never been a winner, but after that drawing and no winner, the jaclpot went down to 1200 something for the next drawing. So it is not holding the balance or allowing the balance to carry forward. Can admins get control of that jackpot balance for the lottery please? It is getting some folks upset cause they see no winner, but the jackpot goes down... and they are calling that unfair... and I agree!
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  #2375  
Old 12-29-2007, 03:02 AM
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Robert Paulson Robert Paulson is offline
 
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Quote:
Originally Posted by dodgeboard.com View Post
Not quite.

I'd be dead by now if hearing the same question over and bloody over again could hurt me.

Actually, I feel sorry for those poor saps that are unable to help themselves. How can they even run a vBulletin site?
I hear ya!
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  #2376  
Old 12-29-2007, 03:17 AM
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dodgeboard.com dodgeboard.com is offline
 
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Quote:
Originally Posted by Robert Paulson View Post
I hear ya!
This kind of says it all here...

(rule #2)
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  #2377  
Old 12-29-2007, 03:48 AM
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Robert Paulson Robert Paulson is offline
 
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Quote:
Originally Posted by dodgeboard.com View Post

bwahahaa!!!!
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  #2378  
Old 12-29-2007, 08:06 PM
Atwal Atwal is offline
 
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vBulletin Message

A conflict was detected in the bitfields. You cannot continue with the installation of this product until this has been fixed. The conflicts found were:

* Bitfield Collision: prefixrequired = credits_cantearn

What do I do?
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  #2379  
Old 12-29-2007, 09:42 PM
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Andrew Green Andrew Green is offline
 
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That doesn't look like it has anything to do with the casino?
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  #2380  
Old 12-29-2007, 10:03 PM
kylek kylek is offline
 
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No it has to do with vbcredits and the latest release of 3.7.0 betas.
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  #2381  
Old 12-30-2007, 04:43 PM
punchbowl punchbowl is offline
 
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Quote:
Originally Posted by Andrew Green View Post
Yes, but all is a as little as it can get away with from as small of tables as it can get away with. I will look at optimizing it as much as I can, but I don't expect a huge difference. You can turn the delay time up, which will cut that back a little. But any multiplayer game that runs through the server is going to use some resources.
how about using sockets?

http://forum.tufat.com/showthread.php?t=25042
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