Version: Beta 1, by Link14716
Developer Last Online: Oct 2023
Version: 3.0.3
Rating:
Released: 02-29-2004
Last Update: 11-09-2004
Installs: 61
DB Changes
Is in Beta Stage
No support by the author.
11/09/04 - Installer upgraded, nothing more.
11/05/04 8:28 PM EST: I botched the release because the important files "mysteriously" disappeared. I have updated the attachment.
11/04/04 9:00 PM EST: Changed to the Hack Installer System for installs. Just upload all the files in the upload folder and run forum/install/hack_install.php, chose Arcade Pass v3 and follow with the instructions. Should make a great replacement for the defunct HTL and the crappy TXT installer.
This is the Arcade Pass Hack v3. While it takes the name and feature set from it's predecessor, the Arcade Pass Hack 2.0 for vB2, the code has been improved, dependancies for the store removed, and the code completely re-written on vB3. The same code was then back-ported to vB2. Right now, the Arcade Pass Hack v3 supports both vB2 and vB3, and vbProArcade Beta 2 (for vB2) and the Arcade v3 (for vB3). When new versions of the arcades are released that have significantly changed code, another version of the Arcade Pass Hack v3 will be written for it.
The vB2 version contains a txt-based install as well as a vbHacker install, and the vB3 version uses the included Hack Installer System. Chose the appropriate vB version, then the appropriate arcade, and then chose the appropriate install and go from there. The arcadepass.php in the vB2 and vB3 folders must be uploaded to the root forums directory.
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What does this hack actually do, you ask? It allows you, as an administrator, to force people to either buy an arcade pass for a set amount of points (point system not included - you'll have to install one from another hack and then configure this hack to use it) or make them pay a set amount per game (setable per game), or make them pay only if they do not have an arcade pass.
This hack also features a jackpot. First, a default jackpot (amount configurable) is set up, and after each game played, the cost of the game plus another amount (configurable per game) is added to the jackpot. If the user ends up with a high enough ranking (minimum ranking configurable), then they'll get a piece of the jackpot - if they are in 3rd place they'd get 1/3 of the jackpot, if they were in 50h, they'd get 1/50th of the jackpot, etc. Once someone takes 1st place, they default jackpot is entered back in and the lucky winner gets ALL of the jackpot.
This hack currently supports the following arcade/versions:
vB2:
vbProArcade Beta 2
vB3:
v3 Arcade (1.0)
Screenshots below.
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This modification may not be copied, reproduced or published elsewhere without author's permission.
I have one small problem, after installing everything and running the queries I still don't have a Arcadepasshack option in the admincp. Also the arcade will still let you play games even with the price set at 1000. It's kind of weird, games that have been played have a link to play them and games that have not been played do not have a link! Any help or pointers would be greatly appreciated.
Thanks,
Bigwrenn
EDIT- I now have the Arcadepasshack options in the admincp but still have problems with the game links being active on certain games!
I'm still having an issue with the jackpots being reset to 500 even though in my admin settings I have it set to 50. The initial jackpot is correct, but once someone wins it the jackpot goes up to 500.
I'm still having an issue with the jackpots being reset to 500 even though in my admin settings I have it set to 50. The initial jackpot is correct, but once someone wins it the jackpot goes up to 500.
go to vbulletin options and in the listbox there should be an option to set arcadepass
change that value to the same as u want ur games
that is the 500 that it keeps resetting to
It would be cool if there was an option for FREE PLAY mode. People who chose this mode won't see the price or the jackpot, since they couldn't quality for it. If you wanted a shot at the pot, you'd have to pay for a ticket. How hard would this be?