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vbProArcade v1.0 Flash Games Development Details »» | |||||||||||||||||||||||||
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade. Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another. For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread. For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself. A list of current games can you find in the second post. Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise. As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily. Show Your Support
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#62
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Da'Nacho put up the files, lets see what u got and see if together we cannot solve this slight problem....
Peace |
#63
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Quote:
The appropriate frames to insert the code needed for vbProArcade seem to be 51 and 52. Frame 51 is the 'You're out of frogs, play again?' and 52 is 'You're ready for Level 2, but I didn't make a level 2... play again?' I realize that since it's only a 1 level game the need for saving the scores isn't very high, but I'm mainly trying to do it just for the experience of doing it, you know? Anyway I have the following code in there before the stop(); in both frames: PHP Code:
Any idears? |
#64
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Is the score variable set right in the admin CP? That could be the issue, but I doubt it.
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#65
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well guys , I have some sad news to pass on about the simon game . There is no timer at all in that game and all you have to do is get a pencil and paper , and write down the color order that is blinked to you , and click it back in. After the sequence gets really high , it doesn't matter because all you have to do is write down the last color that flashed at the end of your string of text
Example : R Y R B B R R G R B B Y Y B R G B R R Y Y Y so , as much as I enjoyed being able to have that game added , I've pulled it from my ranked arcade and placed it back into the ' fun arcade ' on my site. Just thought I would give you guys a heads up on that one . |
#66
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Quote:
Hmm... I wonder how difficult it would be to add a timer... [high]* Da`Nacho goes to think and play with code...[/high] |
#67
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#68
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Yea, I figured you were smart enough to get that right if you were smart enough to edit it ion the fist place lol. Just checking
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#69
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Quote:
go play with the code !!!! |
#70
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The cheating problem inherent to Simon Says was the primary reason I never modified it along with the rest of Neave's great games. It just doesn't work well as a ranked game.
As for Hexxagon, somebody would indeed have to add a traditional point-based scoring system to make it work correctly with the arcade. |
#71
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so, no new games out yet? *sighs*
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