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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

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  • This modification may not be copied, reproduced or published elsewhere without author's permission.

Comments
  #62  
Old 01-15-2003, 09:09 PM
nymyth nymyth is offline
 
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Da'Nacho put up the files, lets see what u got and see if together we cannot solve this slight problem....

Peace
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  #63  
Old 01-15-2003, 10:24 PM
Da`Nacho Da`Nacho is offline
 
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Quote:
Originally posted by nymyth
Da'Nacho put up the files, lets see what u got and see if together we cannot solve this slight problem....

Peace
OK, here is the .fla since I've worked on it...

The appropriate frames to insert the code needed for vbProArcade seem to be 51 and 52.

Frame 51 is the 'You're out of frogs, play again?' and 52 is 'You're ready for Level 2, but I didn't make a level 2... play again?'

I realize that since it's only a 1 level game the need for saving the scores isn't very high, but I'm mainly trying to do it just for the experience of doing it, you know?

Anyway I have the following code in there before the stop(); in both frames:

PHP Code:
// set up vars to return
vpaver "100B2";
froggerscore score;
action "gameover";
game gamename;
score_loc location+"/proarcade.php";
// this needs to match the Admin CP value
// and should be between 0 and 31
hashoffset 5;
// do security shuffle to return newhash
subhash1 gamehash.substr(0hashoffset);
subhash2 gamehash.substr(hashoffset);
newhash subhash2.concat(subhash1);
// redirect back to vbProArcade
getURL (score_loc"_self""POST"); 
The game hands off to vbProArcade like it should, but it doesn't seem to be passing a score value whatsoever (vbProArcade returns to a blank scoreboard).

Any idears?
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  #64  
Old 01-15-2003, 10:53 PM
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Link14716 Link14716 is offline
 
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Is the score variable set right in the admin CP? That could be the issue, but I doubt it.
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  #65  
Old 01-15-2003, 11:48 PM
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xxxsaint xxxsaint is offline
 
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well guys , I have some sad news to pass on about the simon game . There is no timer at all in that game and all you have to do is get a pencil and paper , and write down the color order that is blinked to you , and click it back in. After the sequence gets really high , it doesn't matter because all you have to do is write down the last color that flashed at the end of your string of text

Example :
R Y R B B R R G R B B Y Y B R G B R R Y Y Y

so , as much as I enjoyed being able to have that game added , I've pulled it from my ranked arcade and placed it back into the ' fun arcade ' on my site. Just thought I would give you guys a heads up on that one .
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  #66  
Old 01-16-2003, 01:34 AM
Da`Nacho Da`Nacho is offline
 
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Quote:
Originally posted by xxxsaint
well guys , I have some sad news to pass on about the simon game . There is no timer at all in that game and all you have to do is get a pencil and paper , and write down the color order that is blinked to you , and click it back in. After the sequence gets really high , it doesn't matter because all you have to do is write down the last color that flashed at the end of your string of text

Example :
R Y R B B R R G R B B Y Y B R G B R R Y Y Y

so , as much as I enjoyed being able to have that game added , I've pulled it from my ranked arcade and placed it back into the ' fun arcade ' on my site. Just thought I would give you guys a heads up on that one .
I don't understand how this is sad news, this is pretty much inherent to Simon. I agree that a timer would probably be a good idea but even then you could still write a single letter on a piece of paper in time. *shrug*

Hmm... I wonder how difficult it would be to add a timer...

[high]* Da`Nacho goes to think and play with code...[/high]
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  #67  
Old 01-16-2003, 01:35 AM
Da`Nacho Da`Nacho is offline
 
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Quote:
Originally posted by Link14716
Is the score variable set right in the admin CP? That could be the issue, but I doubt it.
Of course, lol...
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  #68  
Old 01-16-2003, 01:42 AM
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Link14716 Link14716 is offline
 
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Yea, I figured you were smart enough to get that right if you were smart enough to edit it ion the fist place lol. Just checking
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  #69  
Old 01-16-2003, 02:06 AM
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xxxsaint xxxsaint is offline
 
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Quote:
Originally posted by Da`Nacho


I don't understand how this is sad news, this is pretty much inherent to Simon. I agree that a timer would probably be a good idea but even then you could still write a single letter on a piece of paper in time. *shrug*

Hmm... I wonder how difficult it would be to add a timer...

* Da`Nacho goes to think and play with code...
ok then try a string of 30 letters , paying attention to the last blinking light to make sure you write the last one down right and then go back through and click the string into the game. To say that is inherent to simon , i dont' get that , how is cheating the arcade scoreboard by this method due to a simple cheat like this ' inherent ' . It's sad news to me because I can't stand cheaters...



go play with the code !!!!
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  #70  
Old 01-16-2003, 06:55 AM
futureal futureal is offline
 
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The cheating problem inherent to Simon Says was the primary reason I never modified it along with the rest of Neave's great games. It just doesn't work well as a ranked game.

As for Hexxagon, somebody would indeed have to add a traditional point-based scoring system to make it work correctly with the arcade.
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  #71  
Old 01-16-2003, 09:50 AM
PsyBlast PsyBlast is offline
 
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so, no new games out yet? *sighs*
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