Version: 1.00, by futureal
Developer Last Online: May 2013
Version: 2.2.x
Rating:
Released: 12-31-2002
Last Update: Never
Installs: 83
Is in Beta Stage
No support by the author.
vbProArcade v1.0 Flash Games Development Thread
This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.
Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.
For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.
For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.
A list of current games can you find in the second post.
Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.
As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.
Show Your Support
This modification may not be copied, reproduced or published elsewhere without author's permission.
The problem I see on donkey kong is the object collisions, in the real game you can graze the barrels, but on the versions I've seen on arcade boards is that you die on any collisions. It also runs slow and I can't move unless I die once.
Java games are a whole different animal. Have I thought about it? Certainly. Has any code been written yet? No, not yet.
It's on the drawing board and remains a future project. If anybody with a ton of PHP->Java interoperability knowledge wishes to work with me on it, I would be happy to go for it.
i have implemented this into proarcade. The problem was, that it was time driven and i had to adjust the variables. In addition vbproarcade only has a top-down counting system. So i implemented a scoring system into the moonlander.swf. It counts from 5000 points downwards. So the fastest will be closest to the 5000 points.
I have attached the zip file with the .swf and the thumbnail for the Admin cp.