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vbProArcade v1.0 Flash Games Development Details »»
vbProArcade v1.0 Flash Games Development
Version: 1.00, by futureal futureal is offline
Developer Last Online: May 2013 Show Printable Version Email this Page

Version: 2.2.x Rating:
Released: 12-31-2002 Last Update: Never Installs: 83
Is in Beta Stage  
No support by the author.

vbProArcade v1.0 Flash Games Development Thread

This thread is intended to provide support for those who wish to find new games for their Arcades, or wish to assist in the development of new games for vbProArcade, or wish to modify existing, open-source Flash games for use with vbProArcade.

Note to vbulletin.org moderators: I could not find an appropriate place for this thread, other than the Beta Hacks forum, so here it is. If you feel this should be moved somewhere else, by all means do so. An additional reason I posted it here was because, to my knowledge, only registered users can view this thread, which may contain hack code at one point or another.

For the hack itself, you will need to see this thread. The Flash Development thread that you see here is just that, and should only be for the discussion of creating/modifying games to work with vbProArcade. Any discussion of or support for the hack itself will be conducted in the other thread.

For documentation on how to modify a game to work with vbProArcade, please see the vbProArcade documentation, which will always be contained in this post. I will try and update this post whenever I update the documentation itself.

A list of current games can you find in the second post.

Before you modify ANY game's source or post it here, you must MAKE SURE that you have the author's permission to modify and redistribute the code, compiled or otherwise.

As games are modified and posted, I will update this post to list them, so that people running vbProArcade may find and install them more easily.

Show Your Support

  • This modification may not be copied, reproduced or published elsewhere without author's permission.

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  #1272  
Old 09-20-2003, 05:18 AM
MaDCaT75 MaDCaT75 is offline
 
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Quote:
Originally Posted by NuclioN
Info in zip, shoot and score icehockey
Thanks i'll check this out later
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  #1273  
Old 10-01-2003, 04:47 AM
MaDCaT75 MaDCaT75 is offline
 
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Everyone quit doing games?
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  #1274  
Old 10-05-2003, 01:58 AM
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Pseudomizer Pseudomizer is offline
 
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Quote:
Originally Posted by Areku
Can any1 help me implement the scoring system of this moonlander?

I managed to get it somehow working with VBPA, but the problem is the score itself... since the more time it takes you to land the ship, the worst you should be ranked...

Any ideas?

http://www.flashkit.com/movies/Games...dex.php?chk=no
Hi Areku,

i have implemented this into proarcade. The problem was, that it was time driven and i had to adjust the variables. In addition vbproarcade only has a top-down counting system. So i implemented a scoring system into the moonlander.swf. It counts from 5000 points downwards. So the fastest will be closest to the 5000 points.

I have attached the zip file with the .swf and the thumbnail for the Admin cp.

All others: Enjoy this game !!!

Cheers,

Pseudomizer
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  #1275  
Old 10-05-2003, 07:40 AM
Intex Intex is offline
 
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Thx for the game Pseudomizer .
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  #1276  
Old 10-05-2003, 05:59 PM
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Littlebit Littlebit is offline
 
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I have a few probably naive questions...but here goes,
  • Is it okay if more then one game has the same score variable?
  • What are the instructions for Jewels? (I've never played it before)
  • Is Jewels like solitaire4 where you have to complete your game to have your score automatically submitted?
Thanks guys and gals
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  #1277  
Old 10-05-2003, 06:30 PM
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Littlebit Littlebit is offline
 
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I loaded up jewels and I've figured out the stragedy...but how does it end? lol
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  #1278  
Old 10-05-2003, 09:15 PM
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Littlebit Littlebit is offline
 
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So you reach a certain level and it ends
Damn you guys! I'm addicted to another game!
Seriously, thanks for providing all the cool stuff for everyone
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  #1279  
Old 10-06-2003, 04:23 AM
MaDCaT75 MaDCaT75 is offline
 
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Quote:
Originally Posted by Pseudomizer
Hi Areku,

i have implemented this into proarcade. The problem was, that it was time driven and i had to adjust the variables. In addition vbproarcade only has a top-down counting system. So i implemented a scoring system into the moonlander.swf. It counts from 5000 points downwards. So the fastest will be closest to the 5000 points.

I have attached the zip file with the .swf and the thumbnail for the Admin cp.

All others: Enjoy this game !!!

Cheers,

Pseudomizer
Wheres the HTML code for this??? And the hash offset?
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  #1280  
Old 10-08-2003, 09:40 PM
MaDCaT75 MaDCaT75 is offline
 
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Quote:
Originally Posted by MaDCaT75
Wheres the HTML code for this??? And the hash offset?
Anyone?
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  #1281  
Old 10-10-2003, 08:34 PM
Megadeuce Megadeuce is offline
 
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Will anyone develop blasterball 2. I just finished playing that game and it's better than arkanoid. The visual effects are great. What would be needed for this game to be added to vbarcace?
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