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Old 02-25-2006, 10:53 AM
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Revan Revan is offline
 
Join Date: Jan 2004
Location: Norway
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Quote:
Originally Posted by eNforce
Problem with my postbit thingy, see attachement.
I don't see a problem, please be more specific.
Quote:
Originally Posted by eNforce
Also, for the same thing in the attachment, would it be possible to make it collapsable, and have it collapsed by default? my postbit is quite large with my mods + the rpg postbit.
Go to your Headquarters and select Display RPG Info in Dropdown (or smth similar). It's an user level option to collapse the stats or not.
For a later version I will use vbcollapse.
Quote:
Originally Posted by forte
I still havent recieved my email in the support forums. Anyway, I just wanted to tell you that, it won't let me add midis and keeps on saying "The selected Battle Music does not exist." when it does exist.
Are you sure you followed the proper format? Your files can't have an extension of .mid, it must be .midi. Rename them in your FTP if you can't see file extensions in Windows.
Quote:
Originally Posted by Tri@de
Great!
Clicked install before i downloaded!

Just a question: the sex/class selection is still here? Or you modifyed to fit race/class selection?
Im not sure I understand... Creating an RPG character is the same as previous version, though I plan to add support for multiple genders.
Quote:
Originally Posted by eXaulz
Suggestion: Add more default items, wepaons, armor, races, classes, etc.
I want the admin to work a little to get the RPG properly running, that's why it doesn't come precompiled with every item you need to have a Lineage II-style RPG up and running
Quote:
Originally Posted by eXaulz
Also, add an 'auto-refresh' to the arenas. If not, cliking Refresh every 5 seconds would suck.
Check your vBulletin Options under General Options. Default is 60 seconds.
Quote:
Originally Posted by eXaulz
In the battle, this 'Quote:' stuff is very... annoying, sorry. It would be better if it would look soemthing like:

U1 attacks U2 with (example) his fists!
U2 takes 5332 damage

Of course, it would be much more detailed, etc.
I will move the battle actions to a template system, so you will be able to customise the look as you would a regular page
Quote:
Originally Posted by eXaulz
I can really help you with this project. I love online RPG's and I used to administrate one over at RPG Palace. This one really reminds me of it.
I already have a game designer working on this, though he is kind of slow But Ill take every idea you give me with great thanks and note it down, if it fits the new system I'll be making then you'll see it in there at some point
Quote:
Originally Posted by eXaulz
It would be nice if each class/race/wahtever had it's own set of customizable 'Skills'. Such as, the 'Ninja' race/whatevr will have a special SKill, called 'Super-Kick,' which will do x2 his normal damage. These skills will be controled by PHP, one example 'modifier' will look like:

PHP Code:
$enemy['damage'] = $user['attack']*2
Then they can be more advanced. But, you get the idea. Each Modifier will be run when each skill is run by the user. Different Skills can be earned by higher levels.
A highly advanced skill system IS planned, though I lack some formulas for the new stats system to be able to get started on working on this.
I plan to majorly revamp pretty much everything in this hack, especially the stats, I just needed to get a foundation ready (ie OOP coding and cache systems) to not take even longer to get the next version out.
Quote:
Originally Posted by eXaulz
Contact me on AIM: eXaulz - I have tons more ideas.
I don't have AIM, MSN or email would be your best bet
Quote:
Originally Posted by eNforce
An AJAX RPG system would be to to die for *drool*
Currently out of the scope of the project, but it WILL be there, I promise I plan to make it an option to use an ATB system (Active Time Battle if your not familiar, means doing away with the turn system), and AJAX would fit this better. Besides, as of today, servers aren't as equipped to handle AJAX as they will be by the time that's done.
Quote:
Originally Posted by Otikeu
BUG: When using quotes or "<" ">" and other symbols, it posts the html code and not the symbol...
Hm, it doesn't allow such characters because of HTML exploit possibilities, but Ill look into having them displayed as proper characters yet not parsed as HTML.
Quote:
Originally Posted by Otikeu
When you said your accept the results of the battle, it redirects you to an "Invalid Battle. Go Back" thing... yet all the winnings are delt with, I'd say just needs a confirm message instead of error message
That's because you are the last to confirm the battle. If you look down (or click Battle Actions to reverse the order) at the last battle message, you'll see EXP, Gil and Clan Points dealt with properly.
I'll look into finding a way to avoid that Invalid Battle message - for now just consider it as a glitch.
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