It is exactly due to what I posted. If the last person in the chat does no log out correctly, then they will remain in the database (as above). Flashchat can only clean-up expired connections when something runs it's code - this only happens if someone else enters the chat - so in the case above, the last person did not log out correctly, and the stuck entry was not cleaned out until you entered [later].
This doesn't affect the Socket Server mode, but most people do not / cannot run that mode.
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