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Originally Posted by Chief Corn
i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew. 
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Cool, though Im abit reluctant with coding more vB integration before Gold is out, since hooks may change locations etc. It will be done at some point
Quote:
Originally Posted by Ky Kiske
Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.
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Yeah, I played Rag and got my ass kicked by a GM many times
Quote:
Originally Posted by Ky Kiske
I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways.
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That sounds cool, but what dya mean by "stages"? Battle scenes?
Quote:
Originally Posted by Ky Kiske
Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.
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Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.