Thread: vBTripleTriad
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Old 08-23-2005, 08:19 AM
rsj1 rsj1 is offline
 
Join Date: Oct 2004
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I have had some ideas for future versions of this hack if you are interested:

User Shops:
Users can resell their spare cards to other users for whatever price they choose.

Extra Rules:
No Duplicate Cards (Each user can only choose one of each card - useful when using random rules)
Minumum Card Level (specify the minimum - as well as maximum - card level in a battle)
Memory (similar to blind but all cards - even your own - will only remain visable for one move)
Wager Card(s) (wager a card of an agreed level on the outcome of a match - this way you only lose the card(s) you wager rather than risk losing your played cards


New Game Mode:
More game board sizes (also links in with below) - 4x4, and 5x5. This could make things a lot more interesting for advanced players who have plenty of cards to use and it could breath some life back into the game for those bored of the short 9 move games.

2x2 player battles - Four people battling (2 on each team) on a 5x5 board. I think thise would have to be for money only as card swapping could be a bit of a nightmare (people annoyed as they wanted the card their team mate chose)... alternatively each player could wager a card (mabey more) on the outcome of the battle, or use the normal card trading rules - if your team wins you divide up the cards taking it in turns (with whoever placed cards on the board first out of the team) picking the first of the won cards. (This idea needs a little polishing but I think it could be great fun)


Ability to add new elements:
I have not actually had a chance to take a look at the code yet as this is something I could do myself. In some of the decks I have downloaded it seems they have a drakness element or something like that - it would be nice to be able to add this in

An easier way to add new cards:
I don't know how easy it would be for the database side of things, but would you be able to mass upload an entire deck of images (mabey ftp to a directory on server then have them inserted into the correct directory - or renamed to the numbers automatically) and then go though putting in the level, values and element for each each. Personally I would find this a lot less intensive than having to click 220 times just to load the images for a new deck, having to preview the card to get the values and then having to check after uploading to make sure the images are correct and the values are correct...

================================================== =========
*phew*

Now for a quick question I saw in your first post you are interested in making paid hacks. There was a hack I used to have on my old invision board which I would love to have converted to work with VBulletin - I have got permission from the hacks creatorto get it converted and all he has said is that his copyright must remain if any original code is used. It is quite a large hack and I have been told that it is likely to need a complete recode to get it working with VB... If you are interested (and from what i have seen of this hack you are more than up to the job) my request thread is here https://vborg.vbsupport.ru/showthread.php?t=94524 PM me for more information.

Also, if you wanted to know about the database structure for the triple triad game on RPG Inferno I also have that hack installed on my forum - again, PM me for more information. (BTW for all those wondering if the hacks worked together - they do! I actually replaced ZT's one with this one No offence ZT but this one has rules! lmao)
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