And this can be made so that each member has it so that if he states a song to play in his profile it can be played through there?
ok anyone know how i can take this code
PHP Code:
//--------------------------------------------------------------------------
// location of the playlist if no html parameter is found
// change "playlist.xml" if you want another filename ..
//--------------------------------------------------------------------------
_root.playlist == undefined ? playlist = "mp3player.xml" : playlist=_root.playlist;
//--------------------------------------------------------------------------
// below here it's all code and code ..
//--------------------------------------------------------------------------
// stage variables
Stage.showMenu = false;
Stage.scaleMode = "noScale";
stop();
// player variables
volume = 90;
current_song = 1;
top.equalizer._visible=0;
// playlist loading
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = loadData;
data_xml.load(playlist);
// parsing all xml data into flash
function loadData(success) {
if (success) {
// showdisplay and playlist toggles
showDisplay = this.firstChild.attributes.showDisplay;
if (showDisplay == "yes") {
top.easeY(toppos);
topup = false;
display_btn._rotation+=180; }
showPlaylist = this.firstChild.attributes.showPlaylist;
if (showPlaylist == "yes") {
bot.easeY(botpos);
botup = false;
list_btn._rotation+=180; }
// getting all titles and filenames
aPath = new Array();
songTitel = new Array();
audioTracks = new Array();
audioTracks.shuffle();
audioTracks = this.firstChild.childNodes;
song_total = audioTracks.length;
for (var i = 0; i<song_total; i++) {
aPath.push(audioTracks[i].attributes.path);
songTitel.push(audioTracks[i].attributes.title);
// buiding playlist buttons
bot.playlist.btn.duplicateMovieClip("btn"+i, i);
bot.playlist["btn"+i]._y = bot.playlist.btn._y+i*int(bot.playlist.btn._height) +i;
bot.playlist["btn"+i].txt = checkDigits(i+1)+". "+songTitel[i];
bot.playlist["btn"+i].hit.onPress = function() {
listClick(this._parent.getDepth()+1); };
}
//checking autostart mode
autoStart = this.firstChild.attributes.autoStart;
if (autoStart == "yes") {
playSong();
play_btn._visible = 0;
} else if (autoStart == "no") {
play_btn._visible = 1;
pause_btn._visible = 0;
} else if (autoStart == "random") {
current_song = random(song_total)+1;
playSong();
play_btn._visible = 0;
} else {
current_song = int(this.firstChild.attributes.autoStart);
playSong();
play_btn._visible = 0; } }
// done ! all loaded succesfully. purging trash
delete audioTracks;
delete data_xml;}
// list button
function listClick(prm) {
delete pausepos;
current_song = prm;
MySound.stop();
playSong(); }
// list scroller
bot.list_bg.onEnterFrame = function() {
if (hitTest( _root._xmouse, _root._ymouse, true) && this._parent.playlist._height > this._height ) {
ymin = this._y+this._height - this._parent.playlist._height;
ymax = this._y+3;
conv = (this._ymouse -15)*1.3/this._height;
conv > 1 ? conv = 1 : null;
conv < 0 ? conv = 0 : null;
this._parent.playlist.easeY (ymax - conv*(ymax-ymin)); } };
bot.playlist.setMask(bot.list_bg);
// play function
function playSong() {
AudioPath = aPath[current_song-1];
// checking for pause > start from there
if (pausePos>0) {
top.equalizer._visible = 1;
MySound.start(pausePos, 0);
pausePos = 0;
// startup new sound
} else {
MySound = new Sound();
MySound.setVolume(volume);
MySound.loadSound(AudioPath, true);
MySound.onSoundComplete = function() {
top.equalizer._visible = 0;
if (autoStart == "random") {
current_song = random(song_total)+1;
} else {
current_song == song_total ? current_song = 1 : current_song++;
}
playSong(); };
// check loading bar
top.track_load.onEnterFrame = function() {
total = this._parent._parent.MySound.getBytesTotal();
geladen = this._parent._parent.MySound.getBytesLoaded();
if (geladen != total) {
this._parent.load_display = Math.round((geladen*100/total))+"% Loaded";
this._xscale = Math.round((geladen*100/total));
} else {
this._xscale = 100;
top.equalizer._visible = 1;
delete this.onEnterFrame;
delete this._parent.load_display; } }; }
// switch paly/pause buttons
play_btn._visible = 0;
pause_btn._visible = 1; }
// play button
play_btn.onRelease = function() {
playSong(); };
// pause button
pause_btn.onRelease = function() {
this._visible = 0;
play_btn._visible = 1;
pausePos = MySound.position/1000;
MySound.stop();
top.equalizer._visible=0; };
// next button
next_btn.onRelease = function() {
delete pausepos;
current_song == song_total ? current_song = 1: current_song++;
MySound.stop();
playSong(); };
// previous button
prev_btn.onRelease = function() {
delete pausepos;
current_song == 1 ? current_song = song_total: current_song--;
MySound.stop();
playSong(); };
// display toggle button
top.setMask(top_mask);
toppos = top._y;
top._y = int(toppos + top_mask._height - 29);
topup = true;
display_btn.onPress = function() {
if(topup == true) {
top.easeY(toppos);
topup = false; }
else {
top.easeY(int(toppos + top_mask._height -27));
topup = true; }
this._rotation += 180; };
// playlist toggle button
bot.setMask(bot_mask);
botpos = bot._y;
bot._y = botpos - bot.list_bg._height -6;
botup = true;
list_btn.onPress = function() {
if(botup == true) {
bot.easeY(botpos);
botup = false; }
else {
bot.easeY(botpos - bot.list_bg._height -6);
botup = true; }
this._rotation += 180; };
// drag button functionality
drag_btn.onPress = function() {
startDrag(this._parent); };
drag_btn.onRelease = drag_btn.onReleaseOutside=function () {
stopDrag(); };
// copyright button
copy.onPress = function() {
getURL("http://www.jeroenwijering.com/?item=Flash+Mp3+Player","_blank"); }
// updating time display
this.onEnterFrame = function() {
dur = int(MySound.duration/1000);
pos = int(MySound.position/1000);
playTime = {};
playTime.minutes = int((pos)/60);
playTime.seconds = int((pos)%60);
playTime.total = checkDigits(playTime.minutes)+":"+checkDigits(playTime.seconds);
trackTime = {};
trackTime.minutes = int(dur/60);
trackTime.seconds = int(dur%60);
trackTime.total = checkDigits(trackTime.minutes)+":"+checkDigits(trackTime.seconds);
if (top.load_display == undefined) {
top.display = playTime.total+" / "+trackTime.total;
} else {
top.display = top.load_display; }
if (top.trackDrag != true) {
prozent = pos*100/dur;
top.track_play._xscale = prozent; } };
// prefixing a 0 to the time
function checkDigits(toCheck) {
return (toCheck<10) ? toCheck="0"+toCheck : toCheck; }
// track progress slider functions
top.track_back.onPress = function() {
this._parent.trackDrag = true;
this._parent.track_play.onEnterFrame = function() {
perc = (this._parent._xmouse-this._parent.track_back._x)/this._parent.track_back._width;
max = this._parent.track_load._width/this._parent.track_back._width;
perc > max ? perc = max: null;
perc < 0.01 ? perc = 0.01: null;
this._width = this._parent.track_back._width*perc;
this._parent._parent.pausePos = (perc*this._parent._parent.MySound.duration/1000); }; };
top.track_back.onRelease = top.track_back.onReleaseOutside = function () {
delete this._parent.track_play.onEnterFrame;
this._parent.trackDrag = false;
MySound.stop();
playSong(); };
// volume slider functions
vol_back.onPress = function() {
vol_front.onEnterFrame = function() {
perc = (_xmouse-vol_back._x)/vol_back._width;
perc > 0.95 ? perc = 1: null;
perc < 0.05 ? perc = 0: null;
this._width = vol_back._width*perc;
volume = Math.round(perc*100);
MySound.setVolume(volume);
top.equalizer._yscale = volume; }; };
vol_back.onRelease = vol_back.onReleaseOutside=function () {
delete vol_front.onEnterFrame; };
vol_front.setMask(vol_mask);
// drawing equalizer in actionscript
top.equalizer.setMask(top.eq_mask);
top.equalizer.onEnterFrame = function() {
i++;
this.createEmptyMovieClip("graph"+i, i);
with(this["graph"+i]) {
_x = 0;
_y = 0;
beginFill(0x666666, 50);
moveTo(0,0);
for (j=0; j< 36; j++) {
z = random(12)+8;
lineTo(j*6,-1);
lineTo(j*6,-z);
lineTo(j*6+4,-z);
lineTo(j*6+4,-1);
lineTo(j*6,-1); }
lineTo(j*6,0);
lineTo(0,0);
endFill(); }
i >= 3 ? i=0: null; };
// scrolling the display song title
function scrollTitle() {
top.title.txt.autoSize = true;
if (songTitel[current_song-1].length > 20) {
top.title.txt.text = songTitel[current_song-1]+" "+songTitel[current_song-1];
top.title._x+top.title._width/2 +4< top.title_mask._x ? top.title._x = top.title_mask._x : top.title._x--; }
else {
top.title.txt.text = songTitel[current_song-1];
top.title._x = top.title_mask._x-3; } }
top.title.setMask(top.title_mask);
setInterval(scrollTitle, 40);
// easing display and playlist movement
MovieClip.prototype.easeY = function(t) {
this.onEnterFrame = function() {
this._y = int(t-(t-this._y)/1.5);
if (this._y>t-1 && this._y<t+1) {
delete this.onEnterFrame; } }; };
That was found in a .fla file
And make it so that instead of taking variables from the .xml file, it takes it from the memberinfo template? Or how to make it in any way so that i can user $post[fieldx]