Quote:
Originally Posted by Kaezul
This would be a free hack in a lite version, and a paid hack in the full version.
Also, I do plan to implement PvPC (player vs. player-computer), as real-time battles are very hard to coordinate with simple text and without much javascript. The monster AI is steadily growing more complex as we add more features as well.
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It would be quite easy to create realtime battles without any javascript - the problem is that without javascript, it's basically "fastest connection wins".
Anyways, I am interested in hearing your way of handling Item storage in Inventory, in relation to Admin editing items. It seems like our RPGs will be handling approximately the same (IE upgrades). This has been the greatest hinder in the development of v4 of my RPG, and also the source of discussion in my circle of design team and friends.
If you're interested in having a talk, PM me