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Old 03-21-2005, 02:00 PM
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Revan Revan is offline
 
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Thanks for the support, Dorign
It means alot to me that someone is willing to stick by my hack until it is truly ready for competition
Now, let me answer your points with some promises of future glory

Quote:
Originally Posted by Dorign
It has a card game. Interesting, I could go for that, but I can live without it. Revan's doesn't.
But it is the next project I am planning to do, after the AI Battles I am currently having an Alpha test of at my forums

Quote:
Originally Posted by Dorign
It has summons. Revan's doesn't have it, but you can make a shop and "simulate" summons, which is the same effect, really.
It will have a summon system fairly much alike Inferno's in the next large update.

Quote:
Originally Posted by Dorign
It seems to have a different cash system than uShop & uCash. I prefer uShop, which Revan's uses.
For the next version, I plan to make the hack independent from uCS, but it will of course keep supporting it

Quote:
Originally Posted by Dorign
It has a job system that pays. Revan's "class" system (which is a job system) doesn't pay, but that's okay.
The job system coming in the 3rd large version Im making will be so much more than just a way to make money. I don't really want to say exactly what it will be though

Quote:
Originally Posted by Dorign
You can own an item and not have to equip it. I can live without that.
Also coming in the next version, because the next version will optimise the storage of items, thus making an Inventory mod easier to make

Quote:
Originally Posted by Dorign
It seems to have bots. I want this! Revan's mod has this on the way, though. So that's good.
Yup, in Alpha test, so sometimes during next week it should be ready in Beta.

Quote:
Originally Posted by Dorign
I know ZT's has a cool feature on the way called "RPG World." When this is done, I might be jumpin' trains.. but who knows? That's a long time from now.
Im not adding an RPG World to my hack (well unless someone offers to code it for me, that is ), because I dislike the idea.
It is after all a battle system mod, not a game, Im offering :P
Besides, IMO if it is going to look at all good, it has to be more than SNES 2D graphics, which is not possible for an RPG World unless it is large enough to qualify as a game.

Quote:
Originally Posted by Dorign
Though ZT's project started sooner than Revan's, they're pretty much at similar points
I admit that his hack is more advanced than mine ATM, but apart from the reason I quoted here, I take longer time to develop because I am a perfectionist. I want things to be as optimised as possible.
Even v3 of RPG IH is far too query intensive for my tastes
Not to badmouth ZT's work, but I have looked at the files on occasions and I have found several instances of so-called "trigger-happy querying", meaning rather make a new query than implement it in the previous one.
Plus, not to mention that the v2 of the hack was a "learn-as-you-go" experience for me. I had little prior PHP experience, but I forced myself to learn because I wanted the RPG for vB3.

It is also much easier to update a hack when you've got the foundation of it just the way you want it

Quote:
Originally Posted by Dorign
We'll see what both coders bring us in the future; they are both very talented and I look forward to seeing the battle systems battle it out. :P
And I can guarrantee you, my hack will put up a fight
Not to mention the upcoming features Im reluctant to mention (if that even made sense ), I promise that no matter what features are added, improvements done, RPG Integration Hack will always be a full version, and always be free
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