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Old 03-10-2005, 08:26 AM
doberlec doberlec is offline
 
Join Date: Apr 2004
Location: Germany
Posts: 19
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I'm the Community Manager from a mid-sized european games publisher and I'm currently building a customized vb-board for an upcoming community. The game hasn't been announced yet, but it's setting is the WWII. Now my goal is to redo your RPG hack in the WWII setting with tanks. This seems quite far fetched at first glance, but if you look a bit closer, there are many areas where role playing gameplay mechanics work quite well. As for now, I'm working on those major features:

-> Upgrades for all parts of your tank e.g. cannons, camouflage, plates, melee weapons, etc. (aktive and passive effects)
-> Skillpoints on levelchange (that's why I asked the question above)
-> A Skilltree where those points could be used to buy improvements or special moves (Diablo 2 anyone? )
-> Redo most of the GUI and improve usability (e.g. better handling through Unit Creation Wizard)
-> Translate everything into german/military/WWII lingo
-> Another major change will be that you need to buy and stock ammo to survive on the battlefield

Those are the major things. There will of course be small additions, but I'm not sure how much of them will be implemented. One major headache will be the balancing of the units, but there are good resources on the net about tank balancing in WWII games so I hope the game will also be fun to play after all, hehe. By the way, I also have some questions about how the levels are calculated e.g. progress or exp vs. progress of the stats. Are such infos generally available in a kind of documentation, or do I need to ask the questions?

By the way, how do you guys live with those rehacks. Is it ok, when you show up in the credits of the board? Besides, I'm not sure if I can publish the hack after it's been completed. For one reason, that would depend on my employer, on the other hand I'm currently working with the aim that the whole thing works. There are currently no plans to release it, cause I simply have no clue how much work it would be to turn all this into an installable form. Oh well, only time will tell
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