Well I can say that the fix works.
I just applied it, and here's the results:
BEFORE the fix:
Damage Done ($damagedone): 166 == [floor((82 + 839.48094618951) * 1 * 1 + 0 - 0 - 756.75105588525)]
AFTER the fix:
Damage Done ($damagedone): 109 == [floor((82 + 839.48094618951) * 1 * 1 + 0 - 54 - 756.75105588525)]
And 54 IS indeed the buff value I set the Armor I tested it with to be.
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