Quote:
Originally Posted by FilmoreSlim
Hey Revan,
I went to Digital Toxicity to see if I could answer my question by viewing your RPG system, but was getting internal errors everywhere. Any who ..
I set up my RPG system to have lots of Catagories. I have Armor, Shields, Gloves, Helmets, Spells, Weapons etc and many more.
There seems to be a big problem when people buy one of each armor types. While testing, the most powerful weapon couldn't do any damage to someone with 5 armor types. I'm guessing all the armor buffs add up with each other?
Now when you get 2 people with a lot of armor, weaps dont have any effect. The only time damage is done is when the limit reaches 100%.
What would you suggest I do? Up the weapon buffs ..which would be bad with those with no armor. Or should I put all armor in the same cat so they can only buy 1 armor type item. Or should I lower/raise rAtk rDef mAtk mDef in the class and race settings. Or do I need to start over and scratch my current system? I have over 1000 items mind you ... 
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wth that has gotta be the biggest itemshop ever!

Well. I do not suggest having too many weapon categories, because the defence buff is indeed cumulated into the final buff.
Possible suggestions:
* Raise the weapon buff, and lower the price of armor
* Make a new category with "+Atk +Def" items, with either dirt cheap items, or with huge buff values (or a healthy mix

)
* Remove some categories like "Rings", "Tiaras", "Underwear" and "Codpieces"
And @ the report:
First of all, my name is Revan
Second, Ive started working abit on v3 again, mainly tweaking queries and adding small features. No eta yet, but as I have feature locked it, it should be considerably less than if I had to do all the stuff I was planning to do.
PS: Dont ask for the features list. Why? Heres why:
http://dictionary.reference.com/search?q=Surprise