Hm quadruple posting and all of them pure advertising for a paid mod... I thought we weren't allowed to advertise?
Ah well.
Ill say my piece:
Both RPG's needs major code touchup imo. A coder once said "Write code for the user, not the computer". Ive looked at both hacks coding, and damn you have to be a computer to be able to read that first try.
Yeah I admit it, I try to follow the vB3 Coding Standards as best I can, mainly cos I agree with them and following them produces neat and easy to read coding.
I also take a VERY strong disliking into the policy Inferno uses for its current vB mod, all coding in one file both sucks and makes bugfixing/hotfixes much harder for both the developer and the end-user.
Coding style aside, both hacks got its strength and weaknesses.
Inferno got the features, but not so much the customiseability. From what I gathered, the Tournament for instance is very static. You sign up like it was for any battle, and you duke it out in a hardcoded amount of turns.
Gamasoftware got more customiseability (at least I bloody well hope, if its any good as an RCS. I admit I havnt taken too close a look on this.), but I feel it targets a different type of forums. Inferno and my hacks are more like a nice and expansive background feature of the forum, something to increase activity. But Gama is more like a standalone app, I just cant see people getting too much together and talk about their next move down that hallway

Seen like that, I feel that this entire thread's topic is rather invalid because the two hacks cannot be compared to the fullest IMHO.
Now what would be fun was if all 3 of us RPG people got together, and produced 2 hacks; one as a vB integrated mod, which could serve the everyday use of an RPG mod, and one for the people that would want to take their RPG'ing one step further (Today's RCS).
Its a nice thought for ME anyways, just dont diss me for it...