Quote:
Originally Posted by TosaInu
This is what the fix shows:
HTML Code:
File:
____________________
battlefight.php
Find:
---------------------
if (!$size)
echo "Invalid Scene '$battle[icon]'.";
Change to:
---------------------
if (!$size)
{
}
I guess this just removes the error message (which I've seen a few times too), but doesn't solve a wrong image?
Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times.
items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items?
Great about the clancp. Just another thing to add to the links menu 
:thumbs:
Found the midis thing in acp.
Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this.
Two things remain 'urgent':
-using items?
-anyone know what to do to make the scenes look ok?
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The item categories' functions in battle is in Edit Items then Edit on the category you want to edit.
And the scenes will hopefully be aligned in the next version, since templates are getting a makeover.
The fists are either static on a level basis, or sometimes failure if the opponent has an armour.
Quote:
Originally Posted by Dyntheos
I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.
Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack?
voted 
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1920 attack yes, then substracting the DEF of the other user and some random factors in there (cos sometimes it deals damage even if def should indicate not)
Its phun with some randomness too
And thanks for the vote

Spread teh w0rdz0rs.
I need to win
Obviously this hack owns the rest
XD