Quote:
Originally Posted by Dyntheos
How far off is version 3? Will the current version be upgradable, or will we have to uninstall this version and then install version 3?
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I really cant say how far off the v3 is. If I am going to add all the things I want, I have to code this (and poss more I cant remember):
* Tournament mod, more advanced than Infernos mind you.
* Inventory, basically users can carry more than one item per slot.
* Clan creation price
* Synthesis store, upgrades for items.
* Optimized tables, amongst them merging the 2 class tables. This I have already done, its just that I have to redo every goddam query that tries to fetch data from those 2 tables...

* Optimised ACP, to make the look much nicer and also less SQL intensive if you got lots of items.
* The bloody Warning in the Add Midi's GONE XD
It will be fully upgradeable. I plan to use a better install script (so it doesnt have to have its own folder and lots of other redundant spam)
Quote:
Originally Posted by Dyntheos
The greatest problem I am having with this hack at the moment isn't installing it or getting it to work, it's configuring it, because there is so little information on how it actually works, and what all the stats do and how they interact with each other. Even looking at the nearly 200 page thread for the vb2 version of this hack there was little info on any details of the mechanics of the hack.
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Im sorry for the lack of info atm, at first I just wanted it out ASAP because people was naggin me XD
Quote:
Originally Posted by Dyntheos
I'd request on release of version 3, a guide on these things, what each stat means in combat, and how they affect combat. An experience table, what each buff does for each item category, and an updated faq for players aswell, as the admin.
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* What exactly each stat does in combat - done
* How they affect combat - done
* What each buff does for each item category - done
* Updated FAQ for USER - lower priority, but Ill do it.
* An experience table - impossible. You know the "Power Level"? It uses a pow() to calculate the experience levels, so you got to understand this:
It says Admin can choose between 1-5 right?
Well then theres 5 possible outcomes of level.
There are no max level an user can have.
Do you want me to draw up a table of experience needed for Lv0 to Lv$infinite, for 5 different types of pow()?
I think not.
Quote:
Originally Posted by Dyntheos
Having to reach into the php files themselves and dig out log functions for experience level numbers is a real pain, that should be readiliy available. I know this was a conversion and it's a damn fantastic one at that, bringing alot of different hacks together, but version 3 sounds like you will be doing alot of thigs different and re writing how things are done, so you will know what all the different stats do etc.
This is a big hack and a massive undertaking to install and configure, particularly if you aren't going to use the stock install options. Having a bit more documentation will go a long way to helping admins set this hack up in future.
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I will include FULL Admin Help support, if I can just get a script to insert said Admin Help into the dbase
Quote:
Originally Posted by Dyntheos
Again Revan great work, your support is second to none 
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Thanks for the kind words
Quote:
Originally Posted by Warlord
Oh, once I get some midi's to play, where do I upload them?
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I believe you can put them anywhere, if Im not too much mistaken you have to input the full HTTP URL of the midis when you add them

But to keep them organised I recommend the 'midi' folder in your forumroot