Quote:
Originally Posted by Dyntheos
You can either select a one handed weapon or a sheild or a two handed weapon. This means that the 2 handed weapon category is redundant, you may as well just have a "weapon" category and that's it.
The non battle items. I don't see any options any where to assign them to a specific stat. All I see is "buff", but there is no reference as to where this buff goes to, or how you can direct it to a certain aspect of the characters stats.
In the rpg manual it states that the cost of a potion dictates its desired effect.
However in the item listing you have check boxes for whether any potion is mana, health or full heal. Does the cost have any effect or should I just use the check boxes and not worry about the cost?
Also +att, +def or +att and +def items aren't working in the shop. I can make them but I can't purchase them. Any time thepurchase link is hit it just sends you to the top of the page with no inventory change and that category of item not filled.
|
The rpg manual is hopelessly outdated, so ignore it.
It is the BUFF of a potion\spell that indicates how much it heals. (except if you hit heal Full on potions)
Ill also add a heal full checkbox for spells (Full-Cure).
Ill look into the +att etc stuff and fix it for v3.