You can either select a one handed weapon or a sheild or a two handed weapon. This means that the 2 handed weapon category is redundant, you may as well just have a "weapon" category and that's it.
The non battle items. I don't see any options any where to assign them to a specific stat. All I see is "buff", but there is no reference as to where this buff goes to, or how you can direct it to a certain aspect of the characters stats.
In the rpg manual it states that the cost of a potion dictates its desired effect.
Quote:
Potions
Potions do one of four things: Replenish HP, Replenish MA, Replenish HP and MA, Replenish FULL
Replenishing HP: If the COST of the potion is divisible by 10, then the potion will replenish HP. Examples: 20, 100, 220, 350, 11111111110
Replenishing MA: If the COST of the potion is divisible by 5, then the potion will replenish MA (MP). Examples: 15, 25, 5555555, 124034535. Things that will not work: 150 (although 150 is divisible by 5, it is divisble by 10 first, and is therefore considered a plus to HP potion.) 110, 117, and 239850.
Relpenishing MA and HP: If the COST of the potion is divisble by 2, then the potion will replenish MA AND HP. Examples: 62, 78, 1239848476. Things that will not work: 310, 55, 17.
Relpenishing Full: If the COST of the potion is an odd number (not divisible by 2), then it replenishes ALL of the user's HP and MA.
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However in the item listing you have check boxes for whether any potion is mana, health or full heal. Does the cost have any effect or should I just use the check boxes and not worry about the cost?
Also +att, +def or +att and +def items aren't working in the shop. I can make them but I can't purchase them. Any time thepurchase link is hit it just sends you to the top of the page with no inventory change and that category of item not filled.