sheesh thats alot of posts....
ah well will get my mind offa shide while I answer.
Quote:
Originally Posted by Vivi Ornitier
I would like to know some variables if possible. I'm puttin these in postbit in my own little table instead of the left postbit addon.
1. Amount of points you currently have on hang
2. Amount of points in bank
3. Total number of points
3. Display element in text
4. Display element in picture
Also wat are the varibles for the colors u specified in the styles. I'm tryin to use different colors for each cell but i also have 4 styles.
There's probably some oth er ones but i can't figure out right now so just these for now 
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I dont remember them all by heart, so cant you just open the current postbit template and find the vars from there?
Saves me the hassle of having to do it myself.
Quote:
Originally Posted by Vivi Ornitier
ya sure i can give you the one that i'm making right now. I just need a few more variables to complete the package and i'l be good to go.
ALso Neoraven: i ran that query to reset deveryone's points and it definitely got reset but now when peopel post they don't get new gil. It's just "Gil: " and that's it, no numbers afterwards or anything.
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Well then you pick out the variable in the template after "Gil:", then search for it in showthread or functions_showthread of wherever the fook the variable is defined, then check to see if it really is $post[uttpoints] which is what I suppose it should be... I dont know this never happened to me.
And for the second time its REVAN not RAVEN.
Quote:
Originally Posted by Stryker[X]
Ok, I'm sorry to do this, I'm going to wait for v3, no offense, but for some reason I followed all the instructions, did what you asked me to, and I'm still having problems. I don't know if this version is buggy or whatnot, but I keep having conflicts and I can't expect support from you 24/7, so I think its just best I get it uninstalled for now.
The reasons I did this (so you know to better it):
- In Battle, even though I had a correct weapon, it always said No Weapon.
- Edit RPG Options didn't show up correctly (Didn't go with skin, white page, blue bar at bottom).
- RPG Info took up a lot of space, cluttered, and can't go in signature. The expand bar makes it so people won't care to see your RPG stats, rather for them to look at it, without making it so cluttered.
- Various other small problems, and I hate uShop!
Very nice hack though, props to you.
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Very little of this is going to change in v3.
* You still have to set the battle type for items
* The rpg info style will be the same, but if someone has alternative postbit styles then I will include them in an addons folder.
* Unless those "various small problems" are something discussed in this thread, they will most likely stay.
* it will always have to use uCS. As Ive said tons of times, uCS has many of the features I would want in a points system and it would be lame to code both AND code an option to use uCS.
The templates are going to change tho. Theres been a few people who say they are going to revamp the templates and as long as at least 1 of them gives me the templates...
Quote:
Originally Posted by Dyntheos
Revan I am now working on the items in the shop and have a few questions.
What is the difference between one and 2 handed weapons? are their any advantages to using one category over the other?
The non battle items? How do they work are they constant buffs?
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2 handed weapons restricts you from using a shield I think.
If it doesnt, its there so you have that option.
Non battle items does add a constant buff to the selected stat for as long as they are quipped, afaik.
Quote:
Originally Posted by Mr Peabody
Still its a bit silly if 2 chars are both hitting a flat rate of 5, just means the one with the highest hit points will win.
I think ive solved the midi thing, i just set IE6 as the default to play mid files.
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Try making some weapons and set them to one or two handed weapons.