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Old 09-10-2004, 07:37 PM
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zajako zajako is offline
 
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Quote:
Originally Posted by Me!
I like Zero Tolerance's RPG system, Gamma's was just a bit too messy for me. My only gripe is Zero's Version 2 has been hanging on 75% completion for some time now.

Edit: I would advise everyone to not go with Zero's mod for now, because he has an announcement on his board saying he is taking a break, the announcement lasts until December so I just assume he is not going to continue working on version 2 until then.
what is so messy about the RCS?
you're the 2nd person in this thread to say that, however, neither of you give examples.

The design, both user side, and admin side, are far from messy, they are both crisp and clear. However i was browsing through infernos on a friends board, and it was extremely messy, and confusing. Maybe you have them mixed up?

Anyways, please tell me what you dont like about rcs, reasons not put downs.

An example, here is my opinion about Zero's release.

It's html tables, are just put there, and hold random ammounts of data that dont relay what they are for, or mean. There is no user friendlyness, and kept me guessing what things are and do. Half the pages lead to a vb error that doesnt really explain how to open up those pages. It shows a rpg control panel link for even those which dont have access to it. It shows links for features that are turned off, the shop system is really badly organized, and confusing. not to mention not very customizable. The query usage was obscene in numbers, and not to mention the templates were badly designed and organized like it was his first hack ever.


Anyways, ill give a little update on the next version of rcs coming out.
this one is already posted here, but ill post it again for those who skip to the recent post and not read old ones.
http://tfogame.com/dump/chatsystem.gif

here is for those who watch a battle going on, it only shows what you have watched and stores the running log via cookies so as to keep query usage low (around 3-5)
http://www.gamasoftware.com/forums/a...entid=48&stc=1

here is the new options system, which makes it much easier than the old system which was editing a config file basicaly, keep in mind these screenshots are kinda old and uses the old admin control center style
http://www.gamasoftware.com/forums/a...ttachmentid=49
http://www.gamasoftware.com/forums/a...ttachmentid=50

Heres a screenshot of the new admin control center
http://tfogame.com/dump/newadmincc.gif

heres some other admin cc screenshots for adding random encounters and the enemies for the encounters:
http://www.gamasoftware.com/forums/a...ttachmentid=53
http://www.gamasoftware.com/forums/a...ttachmentid=52

Heres some of the new pvp scrrenshots. The first one shows what it looks like when you click the taunt icon to use your turn to taunt your opponent, the 2nd is offering a draw to your opponent, which he may or maynot accept. Keep in mind it says give up, however it was changed to offer draw.
http://www.gamasoftware.com/forums/a...ttachmentid=54
http://www.gamasoftware.com/forums/a...ttachmentid=55

here is te page for viewing a battle or participating. Note that both characters are dead as this screenshot was taken before i finished the check win and lose function, which now is finished and working perfectly.
http://www.gamasoftware.com/forums/a...ttachmentid=56

Heres the screen that you see when your opponent has offered you a draw:
http://www.gamasoftware.com/forums/a...ttachmentid=57

then heres when you have declined it:
http://www.gamasoftware.com/forums/a...ttachmentid=58

Challenges are mandatory to accept or deny before doing anything else, here is the screen you see when you have been challenged.
http://www.gamasoftware.com/forums/a...ttachmentid=59

When at a location you can click the Players icon in the bottom left, which is used to show all the players at your current location, and you may challenge them or offer to trade with them.

Heres a random encounter in progress
http://tfogame.com/dump/battleicons.gif

heres the basic Modifyer template to make an enemy, its very easy to edit, and conform to your own
http://tfogame.com/dump/aimod-golem.gif

when you click the icons for items or magic a pop up layer appears to allow you to select from a drop down which you want to do. Keep in mind this screenshot is old and shows html buttons instead of images.
http://tfogame.com/dump/randombattlepop-item.gif

Another thing this release is using all 100% custom images, made by me and my team.

Music plays during battle, and different music upon death and victory, plans to make a pop up music player for traveling are in the works, and if i decide to do this a midi management system will be made.

heres the alpha RCS development url, feel free to play with it, and try out some of these features, as i work on finishing up the release, A bit of advice for the current map, is to travel back and forth from the starting point till you get to level 5+ and have decent equipment, as further east is giant skeletons and south is the boss which i recomend to be at least level 10+ before you try him, as you will die. After you beat the boss you can go to the new area which spawns a bit of all the current made enemies.

http://dev.gamasoft.biz/rcs/


Enjoy, and feel free to ask questions.
 
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