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Old 08-07-2004, 12:36 PM
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Revan Revan is offline
 
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Before I answer anything, lemme just forward a message from a female friend on MSN whos been reading this:
Quote:
Originally Posted by MSN convo
"are you paying him to do this or something? o.O
this is FREE software, it is already better then inferno. stop being such a greedy git...learn php/mysql and do it yourself!...do you think he's gonna care if ONE person out of what 10...doesnt want to download the hack b/c it doesn't have the "im greedy so gimmie gimmie featureS"
Dont shoot the messenger


Quote:
Originally Posted by deathemperor
about the job three, if you have level requirement then it's ok you don't have to code more.
beyond that I'd like to have quest to change class, some classes require you do quests, quest like: have at least 500 posts, level 20, 10 wins (or 50% win rate) and/or 1000 point of reputations.
As of now theres no level requirements for jobs.
But as soon as Im done with the tuneup of these files and got the build1 of this RPG released, I will chill out abit and plot the coding of the job system.
Lets just say I got summit more than just your basic Jobs with class level ups planned.
Course the admins will be able to set what level an user gets the new level of his job, and there will be a secret, hidden class level in it that not even the admin can set

Quote:
Originally Posted by deathemperor
you know FFX, don't you ? the weapon system of FFX is unique, a sword can have at least 2 slot and up to 4 slot to add new skills (empty slots) and some have default skills. well, that's it the Synthesis shop, combining items to add to weapons, there should be a list of abilities in the Synthesis shop like: 10%-20%-30%-40% HP/MP, Darkness/Death Strike, Auto-Haste.....(I demand most of the FFX Abilities, if you can't, I can list all). this would be big for coding but yeah we do need it.
Yeah Ive played and done everything in FFX. My savegame totals to 250 hours ffs
plus to the HP, MP, well stats in general is very very very hard to do.
You see, the RPG calculates an user's level in a function, namely getlevel()
And if someone bought summit with stat increasing abilities, those stat gains would last for exactly the amount of time until the user updated his RPG stats, or posted a post.
If I were to do this I would have to edit the function itself.

Quote:
Originally Posted by deathemperor
the summon section is already there right ?
No its not. Thats a hack made by a friend of a friend, and I havnt gotten my hands on it yet.
Quote:
Originally Posted by deathemperor
By the way, how is your progress ?
Im about halfway done with the file fixes. After this it is the templates readded.


Build 1 ETA is 14. August.

"Why build 1?"
Cos it is the basic convert. Its not phrased, apart from the Admin redirects. It does not have any of the above ideas.
Its just a working version.
Build 2 will be the same features, only fully phrased. (first I have to learn dynamic phrases, tho )
All of the above ideas will be released individually as addons, then when they are all done, Ill bring them all together info a "Gold" version.
Better to have them come slow and working than fast and buggy eh
Or summit like that.
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