Quote:
Originally Posted by deathemperor
I meant you can only have in your inventory a specified number of spells (the number is setable via ACP), and spells are required to have: Dark/White/Black... spell (since you've played FF I belive you can make it good ), some spell only cast on player status and some spells are useable by some class only. I can understand it's easy done with that categories for items.
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Yeah well then I wont do anything about the spells.
As the admin can generate as many categories as he wants, and have the items in the categories be anything from the list above.
And about the class usage, this is already also native whithin the RPG, BUT it requires admin configuration.
There are such a thing as "Battle Type". Default is "Generic" for all, this means that everybody can use everything.
You can add such battle types at will, and move a class into the specified battle type afterwards.
After this then you can configure which battle type has access to the specified items.
Quote:
Originally Posted by deathemperor
I did mean EXP gain per level, I knew you have 'EXP gain per win/post' (please let admin have an options to disable/enable it), but you know, the leveling system it cannot be: you gain 100EXP and you level up, it's something like 100EXP at the first level, 200EXP at level 2 and so on....you need to raise the percent of EXP needing to level up. That's how a RPG game is as you may know.
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Yes the admin can set the number of EXP gain per post, and theres a yes/no switch as to if it is enabled at all

And I believe what you say is already native as well, you can set a sort of a "Power level modifier", which controls how fast an user gain levels based on their experience.
A value between 1 and 5 is required, integers only. 2 is the recommended value for easy to gain at start but then progresses to become harder.
Quote:
Originally Posted by deathemperor
The Job stuff, right. it's what you said, but more details: a job require a level, a job has some unique and common skills, and a 'job tree' like class 1: Witch, class 2: Spell Caster, class 3: Magician, class 4: Wizard....
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Hm this would require me to redesign the entire Class system methinks....
At least the user setting part of it :ermm:
Quote:
Originally Posted by deathemperor
well that's it. If you need ideas, I can bring you all as I'm a RPG gamer ^^
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I am too, played close to all FF's but sure Id like some ideas.