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Old 03-15-2004, 05:34 PM
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Zero Tolerance Zero Tolerance is offline
 
Join Date: Feb 2004
Location: England
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Can i tease you some more?

Quote:
Detailed Discription On Battle Commands Completed

Attack-
Inflicts DMG on HP between 1 - max str
Oppositions DEF counter-acts this taking it slightly down making DEF an important statistic
Inflicts DMG on MP = HP DMG/2
If element is on, 2 random numbers between 1-3 are set, if they both equal each other, then the elements status is now put onto the opponent
If the attacker is poisoned they will loose 1% - 3% HP (But it will never kill you!)
If the attacker is blind, then the def is decreased
If the opponent is blind, then the def is increased
Rage + Experience go up at random values between 1 - 5

Magic-
Inflicts DMG on HP between 1 - max str
Oppositions DEF counter-acts this taking it slightly down making DEF an important statistic
Inflicts DMG on MP = HP DMG/2
If element is on, 2 random numbers between 1-3 are set, if they both equal each other, then the elements status is now put onto the opponent
If the attacker is poisoned they will loose 1% - 3% HP (But it will never kill you!)
If the attacker is blind, then the def is decreased
If the opponent is blind, then the def is increased
Rage + Experience go up at random values between 1 - 5
-- Extra Additions For Magic --
If attacker is silenced, they are unable to preform the move
If the attacker does not have the required MP then cannot preform the move
Attackers MP will be taken down by the amount of the MP cost of the move

Rage-
Inflicts DMG on HP between 1/2 str - max str
Oppositions DEF counter-acts this taking it slightly down making DEF an important statistic (DEF is decreased in rage)
Inflicts DMG on MP = HP DMG/2
If element is on, 2 random numbers between 1-2 are set, if they both equal each other, then the elements status is now put onto the opponent (in rage elemental status effect been inflicted is at a higher chance)
If the attacker is poisoned they will loose 1% - 3% HP (But it will never kill you!)
If the attacker is blind, then the def is decreased
If the opponent is blind, then the def is increased
Rage + Experience go up at random values between 1 - 5 (Rage is set back to 0)

Limit Break-
Inflicts DMG of str on HP
Oppositions DEF counter-acts this taking it slightly down making DEF an important statistic (DEF is decreased greatly in limit break)
Inflicts DMG on MP = HP DMG/2
If element is on, in limit break, the elemental status is 100% chance of inflicting its status effect
If the attacker is poisoned they will loose 1% - 3% HP (But it will never kill you!)
If the attacker is blind, then the def is decreased
If the opponent is blind, then the def is increased
Rage + Experience go up at random values between 1 - 5
May only be executed if life is below 10% of max hp

some more previews.....

Battle Previews:
http://www.gzevolution.net/previews/battle_member.gif
http://www.gzevolution.net/previews/...t_verified.gif
http://www.gzevolution.net/previews/verify_battle.gif

Enjoy ;D
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