In the new version (as well as the old) of Funky Pong, one of my users has found a "sweet spot." If you quickly move the paddle to the correct pixel after you hit "GO" but before the ball hits the paddle for the first time, you can get infinite hits. Is there any way to correct this, as this renders the game "broken."
Also, for Penguin Bashing, I understand there is a cap on how far you can smack da bird, but I think it would be good if the person who gets the top score in the shortest time should get the trophy (I think it should be like this for all games). Could that be implemented into the high score system?
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