Quote:
Originally Posted by futureal
Yes, it is progressing quite nicely. I'd say it is about 80% complete, as far as release-worthiness. There are alphas going out to a select few people who are helping to test it in a live environment before I release it here.
When the other arcade came out, it seemed like 99% of those who were waiting for mine decided to bail, so with the pressure off I decided to go back and change the base table structure and re-do all of the code from scratch. The finished product is really quite good. I really do think it's superior to the other arcade in many, many ways; not a dig, just taking pride in my own work, I think. In a few areas I recoded things two or three times before I was satisfied with how it worked.
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And here's me thinking that you always maintained they were completely different things, which they are in my opinion.
The way the v3 Arcade is made is *completely* by design. There are no mini-leaderboards, not game icon uploaders, etc. Everything is focused on what the user would want to see, and do. (I've tried to cut down on including pointless features!) There are no hideous query loops. The code is fairly clean. The next release (which is already in testing) is fully phrased and the coding is absolutely flawless. (As well as some new original features, naturally.) It's simply a matter of preference. I prefer mine, you prefer yours - there's nothing wrong with that.
When you say you think yours is superior, are you referring to the coding? I hope not... not meaning to have a dig, but I've been told that your latest vb2 proArcade release was very poorly coded. If you've found something at fault, I'd be interested to hear it.