Quote:
Originally Posted by John
The v3 Arcade uses a complete different system. All communications that set scores and other variables happen while the game is being played, at the end of the game the page is redirected. There are two stages.
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Ah, the joys of LoadVars.
I eventually stumbled upon what is probably a similar system, although I never implemented it in the old arcade. Doing it this way should discourage all but the hell-bent "I must cheat, no matter what!" people. It can still be done via memory editing, but they need to have an intimate knowledge of the hack and, when it comes down to it, I think very few will exploit it. Still, the admin can always check the game durations as well.
Good job with the challenge system, it's a cool feature!