Little problem with weapons... they do a lot of miss...
here a log of a battle...
Quote:
Morkai tried to use his fists. Luck was with him, and he dealt Mikael 31 points of damage.
Morkai shouts:
ma il forum era andato down ??
Debug Variables:
Damage Done ($damagedone): 31
New HP ($newhp): 51
Uh-oh, looks like someone got mad. Mikael used his Spada Katana to deal 2 points of damage. Morkai tried to dodge, but was not successful.
Mikael shouts:
ehm, te lo richiedo, mi aiuti a testare o no? Il tutto ? ancore in fase di test e se non si testa non si mette a posto.
Debug Variables:
Anger ($anger): 1.5
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 71
Regular Attack Bonus ($regattbonus): 293.971251475
Regular Defense Minus ($regdefminus): 219.048115334
Damage Done ($damagedone): 2 == [floor((2 + 293.971251475) * 0.5 * 1.5 + 0 - 0 - 219.048115334)]
Dodge Chance ($dodgechance): 100
New HP ($newhp): 249
Morkai used his Ascia di ghiaccio, but Mikael dodged! Morkai's anger grows by 13.
Morkai blasts:
si ma cosa vuoi testare ??
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 90
Random Mad ($randmad): 13
Mikael used his Spada Katana, but failed to do any damage to Morkai. Morkai begins to taunt Mikael! Mikael's anger grows by 15.
Mikael shouts:
le armi, le stiamo ancora mettendo a posto... devo capire com'? possibile che ho missato per 17 volte di seguito con te quando con triade lo colpivo ad ogni colpo...
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 82
Regular Attack Bonus ($regattbonus): 293.971251475
Regular Defense Minus ($regdefminus): 219.048115334
Damage Done ($damagedone): -58 == [floor((2 + 293.971251475) * 0.5 * 1 + 0 - 0 - 219.048115334)]
Random Mad ($randmad): 15
Morkai used his Ascia di ghiaccio, but failed to do any damage to Mikael. Mikael begins to taunt Morkai! Morkai's anger grows by 12.
Morkai blasts:
anche io misso sempre... le uniche volte che tu non missi ? quando usi berserek
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 87
Regular Attack Bonus ($regattbonus): 147.345643761
Regular Defense Minus ($regdefminus): 153.696337936
Damage Done ($damagedone): -68 == [floor((0 + 147.345643761) * 0.5 * 1 + 0 - 0 - 153.696337936)]
Random Mad ($randmad): 12
Mikael used his Spada Katana, but failed to do any damage to Morkai. Morkai begins to taunt Mikael! Mikael's anger grows by 13.
Mikael shouts:
ma tu leggi le mosse normalmente o vedi anchei messaggi di debug? ho messo su il debug per capire il problema..
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 65
Regular Attack Bonus ($regattbonus): 293.971251475
Regular Defense Minus ($regdefminus): 219.048115334
Damage Done ($damagedone): -60 == [floor((2 + 293.971251475) * 0.5 * 1 + 0 - 0 - 219.048115334)]
Random Mad ($randmad): 13
Morkai used the potion "Potion" to gain 100 HP. "I've never felt better", says Morkai.
Morkai taunts:
si lo vedo il debug..
capisco solo che la chance per colpire ? 0.9 quindi sotto 1 forse ? per quello..
Debug Variables:
Mikael used his Spada Katana, but failed to do any damage to Morkai. Morkai begins to taunt Mikael! Mikael's anger grows by 15.
Mikael shouts:
no, probabilmente ? nella formula lunga.. quello 0.5 che divide la prima parte a met? e ci sottrae la seconda parte.. risultato: danno negativo e quindi miss
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 82
Regular Attack Bonus ($regattbonus): 293.971251475
Regular Defense Minus ($regdefminus): 219.048115334
Damage Done ($damagedone): -70 == [floor((2 + 293.971251475) * 0.5 * 1 + 0 - 0 - 219.048115334)]
Random Mad ($randmad): 15
Morkai used his Ascia di ghiaccio, but failed to do any damage to Mikael. Mikael begins to taunt Morkai! Morkai's anger grows by 10.
Morkai taunts:
non so..
cmq ho usato per sbaglio la pozione 100gil buttati
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 80
Regular Attack Bonus ($regattbonus): 147.345643761
Regular Defense Minus ($regdefminus): 153.696337936
Damage Done ($damagedone): -65 == [floor((0 + 147.345643761) * 0.5 * 1 + 0 - 0 - 153.696337936)]
Random Mad ($randmad): 10
Mikael tried to use his fists. Luck was with him, and he dealt Morkai 35 points of damage.
Mikael taunts:
LOL. Uso un secondo il pugno per vedere la differenza... te usa katana mi raccomando... anche perch? intanto expi visto che ogni mossa ? 2 px
Debug Variables:
Damage Done ($damagedone): 35
New HP ($newhp): 216
Morkai used his Ascia di ghiaccio, but failed to do any damage to Mikael. Mikael begins to taunt Morkai! Morkai's anger grows by 14.
Morkai shouts:
usando l'arma viene | bonus attacco * 0.5 * 1 + 0 - 0 - malus difesa |
quindi avendo attacco maggiore dovrebbe riuscire..
cmq non usare pi? pugno se no mi fai secco
Debug Variables:
Anger ($anger): 1
Hit Chance ($hitchance): 0.9
Random Number ($randnum): 83
Regular Attack Bonus ($regattbonus): 147.345643761
Regular Defense Minus ($regdefminus): 153.696337936
Damage Done ($damagedone): -64 == [floor((0 + 147.345643761) * 0.5 * 1 + 0 - 0 - 153.696337936)]
Random Mad ($randmad): 14
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As you see, there's worse chance of hit with weapons and a good one with fists
It a buff weapon problem? or something else?