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06-06-03 at 03:18 AM Me! said this in Post #1775
One thing some of my members pointed out is that at the end of a battle when the one users accepts that he won the battle sometimes the other person is slow to accept that they lost or just doesn't for some unknown reason.
I forget if you're given the money regardless if the loser accepts defeat or not, but it's just something I thought I'd bring to your attention. My user suggested instead of each user accepting the outcome to just have it automatically do it.
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The money should be given as soon as the battle result can be determined, i.e. before both players accept the results. Let me know if this is not the case.
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06-06-03 at 02:29 PM Spark said this in Post #1777
uhm thx but i mean, give it any problems with the Store hack and the RPG Hack? Bugs?
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06-05-03 at 06:12 PM Bitsys said this in Post #1771
Other than that, the two should work just fine.
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06-06-03 at 11:42 PM Xelation said this in Post #1780
question, how are people making items like Magic Tag that Cures Zombie status? Because what does zombie status do, is there even zombie status in this hack? Becuase I want to create a spell that causes poison and will take away 3% of a persons health away each turn until its cured but I have no clue how I can do this.
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There are no status modifiers at this time.
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Yesterday at 05:39 AM Me! said this in Post #1781
At the moment there are no status effects.
Bitsy is it possible for me to lock Race and Element once the user picks? People tend to go with the strongest instead of using this as an rpg extenstion of their persona and some of my members wish for me to lock this feature. They suggested in order to change it you'd have to pay money or reach a certain level.
That would be really cool if that could be done.
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I have looked into doing this before and I found that it would cause more problems than solutions code-wise. Maybe someone could make an add-on.
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Yesterday at 09:25 AM v0id said this in Post #1783
Bytsis, I found yet another money abuse bug. When you enter wager, you can enter a negative number (lets say -50,000). And when the battle is over it will clear both fighter's money to 0.
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You can disable negative wagers. Search this thread, as it has been discussed quite a bit.
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Yesterday at 06:39 PM Zalastri said this in Post #1784
Is there any way that I can prevent a user from gaining EXP from posting in a certain forum?
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That would require a custom hack, since your forum IDs are different from everyone else's.
Images look awesome
To fix the items not showing up problem, go in to your database with phpmyadmin. Find the rpg_type table. Change the ID of Generic from 1 to 0. That should fix it.