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Today at 07:05 AM Me! said this in Post #1600
One quick question, are spells used in this game? My users are asking me and I can't find the answer XD
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Yes. You need to create a new Item Category and set its Battle Type to Spells. After that, you need to add some spells to it and set how much MA they use.
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Today at 08:57 AM Zalastri said this in Post #1601
Well its not the basis... But a major addon. My users will get a newbie and fight them... They will wager lets say 213098243098g gold... Which they dont have. They will OWN the noob.. Then they will get 04398023984098 or however much they wagered gold... which they DID NOT have.. People are cheating pretty badly with it.. Heeeelp.. Either a mod that makes it so you have to have the money for wagering... Or a wager limit would be good.
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This is not supposed to happen. If the user does not have enough money, then the battle screen should tell them that they don't have enough to wager. Can you give me a link to your forums so that I can test this for myself?
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Today at 10:04 AM roninuta said this in Post #1602
I have noticed a small bug (maybe a feature?). Editing Item Type defaults some items to Generic (ID0), I have gone into the table and looked (even edited) the vaules. Somehow the default still comes back to include Generic. Maybe I looked at the wrong field.
Anyone know what field item type is associated in the items table? Where this becomes a problem is people being able to purchase items that obviously don't belong to them (although I love the movie Wizards, I don't want all my users with mages having guns).
What script calls this?
Thanks in advance...
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The script is itemadmin.php located in the admin folder. Do the items default to Generic even after you set them to another value? Or are NEW items defaulting to Generic after you add them? What is the end result that you want the items to do, be Generic or something else?
If you look through itemadmin.php, you may be able to figure it out for yourself if you want to try that.