Quote:
Originally posted by Bitsys
$damagedone = @floor(($weapon[damage] + $regattbonus) * $uelemod * $anger + $bonusattack - $armor - $regdefminus);
where:
$damagedone = the total damage done
@floor = a function that rounds down the answer
$weapon[damage] = the damage done by the attacker's weapon
$regattbonus = the regular attack of the attacker
$uelemod = the elemental bonus
$anger = how angry the person is (1 if they are not angry yet)
$bonusattack = any items worn by the attacker that give a plus to attack
$armor = the buff value of the defender's armor
$regdefminus = the reg defense proportion of the defender
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Do "evade" and "speed" work into the equation also?