Quote:
Originally Posted by Trek
Yes, if you're using the default currency type, there is no issue and it works exactly as you said.
However, if you switch to another currency type from the default (aka create another new currency), there are no events for it. So there is no "Adjust" event and the credits can't be adjusted until that event is created for that new currency.
This isn't a problem with your mod, or even vBCredits. But if someone does the same thing (creates a new currency), they'll need to add a new Adjust event, which is why I posted how to make it work here.
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I see what you're saying. You didn't have an adjust action for your custom currency in vBCredits.
Sorry for any misunderstanding.