Thread: Add-On Releases - vBGamEz - game monitoring script
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Old 12-16-2013, 02:24 PM
CoZmicShReddeR's Avatar
CoZmicShReddeR CoZmicShReddeR is offline
 
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Glad you got this cleared up!

As far as adding your own game obviously you choose the game engine if it was a sourcebased game then choose: Source (Half-Life 2, TF2, L4D, ..)

One like Killingfloor obviously you would use the unreal (Unreal One) engine
/images/vbgamez/maps/killingfloor/killing_floor (Its one of a few that require an odd location) It's sometimes best to upload the map from the server view page it will auto create the game folder and load the map to it...

For the Game or Mod icon add the icon to the icons folder /images/vbgamez/icons/source/ (Only if its a Source based mod or Game)
Then add your Mod icon not folder make the icon 16x16

As long as it's a source based mod you add a image folder under /images/vbgamez/maps/source/ You will have to use the same name as the game name folder where the mod is installed...

I set all my maps to 160(Width)x120(Height) jpg as that is the fixed width for the page view but you can expand the map image when you click on it from tha game servers pages

So if the mod was called "Pirates Vikings and Knights" and the mod folder was pvk and you were certain it was a Source based Game or Mod then you would add pvk folder under /images/vbgamez/maps/source/pvk and load all your map picks in there...

I hope this helps anyone having issues with the vBGamez product
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