Quote:
Originally Posted by Disasterpiece
It should be possible to get the steam id representation you're referring to. I'll look for a way to store that info too.
But as I know the steam id system, it should be possible with the right algorithm to convert the steamid64 the mod currently uses to the STEAM_xxx representation on the fly. See for example this: http://steamidconverter.com/
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It would be more practical to store it as it will reduce load when requested if the value is already computed. For many users being able to show the actual id in the profile is useful. Admins use it to help ban and unban people and solve other issues for regular users. The real id is often used for stats tracking as well.
You can find information on the conversion here:
http://forums.alliedmods.net/showthread.php?t=60899