Quote:
Originally Posted by BirdOPrey5
Yeah, I will work on something to accommodate higher infraction points.
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And if you could also add some offset. For example, lets say user have 50 points, and I don't want to punish him. I divide this with 10 (or use 0.1) so it gives 5 seconds. But with offset I could subtract 5 and this user has no slowdown.
Formula would be:
Infraction points * Time multiplayer - Offset = Actual slowdown.