
01-08-2002, 11:29 AM
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Join Date: Oct 2001
Posts: 74
Благодарил(а): 0 раз(а)
Поблагодарили:
0 раз(а) в 0 сообщениях
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i will no longer support this hack. reason being, i've started something new. here's a quote at what i'm doing now.
Quote:
Post counts no longer affect your experience. You need to do some serious battling with other members.
HP will rise/fall when someone heal/attack you. MP reacts the same way. When you Level UP, you get credits to raise whatever stats you wish (attack, defence, intelligence...etc).
There will now be a Money system. You get cash from battles and tournaments. You only get one GP a day for just being on the forums. So you might want to partake in the battles. You can use the cash you earn to buy weapons and items fromt the local merchant.
Merchants are needed to run the shops. A shop cannot stay open if a merchant decides to go on a quest. Each merchant will have to buy raw material to make their weapons. They can name their weapons what ever they like, but the stats for the weapon (attackup, agilityup) and abilities (silence, blind, paralyze) will require certain amount of raw material that must be bought. Using this method, merchants can't make "GOD" weapons out of no where. To become a merchant, you must have enough money to do so, or apply for a loan in the Allsquare Bank (moderated).
During battles, you will get to chose different attacks and spells to use. These all depend on your level (to prevent power gaming) and your race, class, and job.
Before you can start any of this, you will first have to chose your race and class. Certain races (human, elves, dwarfs) have certain abiliities. Get all the info you need before you select a race, for when you decide to change, all of you stats will reset. Your class will determine your innate abilities (light, neutral, dark). These determine the strengths and weakness of your attack and spells. Your job (fighter->warrior->knight-> or apprentice->wizard->seer, etc, etc) will determine what type of attack or spells you can use.
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