Thread: Major Additions - Realm Conquest System
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Old 07-06-2009, 01:32 AM
moat moat is offline
 
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Had that same issue. Our forum is mostly local so its doesn't get any hits overnight. The way VB's scheduling works if noone's hit the site for a few hours the next person only triggers one update and doesn't catchup on the missed ones. I made a few changes to the update script to calculate the number of missed updates and perform a catchup of the missed ones (just wrapped the existing code in a loop)

My conquestCycle.php below. I've changed the update time to 30 mins (the figure of 1800 in 2 lines below) and changed the VB scheduler to 15 minutes. A bit rough but it worked.

PHP Code:
<?php

// ######################## SET PHP ENVIRONMENT ###########################
error_reporting(E_ALL & ~E_NOTICE);
if (!
is_object($vbulletin->db))
{
    exit;
}

// ########################################################################
// ######################### START MAIN SCRIPT ############################
// ########################################################################

$settings $vbulletin->db->query_first("SELECT * FROM ".TABLE_PREFIX."conquest_gameset");

$time time();
// $next = $settings[gLastCycle] + (60 * $settings[gCycleMinutes]);
$loopz = (time()-$settings[gLastCycle]) / 1800;
$roundednext time() - (time() % 1800);

// if ($time >= $next)
for($i=1;$i<=$loopz;$i++)
{
    
$vbulletin->db->query_write("UPDATE IGNORE ".TABLE_PREFIX."conquest_gameset SET gLastCycle = '".$roundednext."'");

    
$players $vbulletin->db->query_read("SELECT * FROM ".TABLE_PREFIX."conquest_players AS conquest_players
        LEFT JOIN "
.TABLE_PREFIX."conquest_nations AS conquest_nations ON conquest_players.nationID = conquest_nations.nationID
    "
);

    while (
$player $vbulletin->db->fetch_array($players))
    {
        
$spyCost $player[pSpies] * $settings[gSpyUpkeep];
        
$goldGain ceil($settings[gCycleGold] * ($player[nIncome]/100)) - $spyCost;

        
$newTurns $player[pTurns] + $settings[gCycleTurns];
        
$newGold $player[pGold] + $goldGain;
        
$newTroops $player[pTroops] + $settings[gCycleTroops];

        if (
$newTroops $settings[gMinTroops]) { $newTroops $settings[gMinTroops]; }
        if (
$newTurns $settings[gMaxTurns]) { $newTurns $settings[gMaxTurns]; }

        
$vbulletin->db->query_write("
            UPDATE IGNORE "
.TABLE_PREFIX."conquest_players
            SET    pTurns = "
.$newTurns.",
                pGold = "
.$newGold.",
                pTroops = "
.$newTroops."
            WHERE playerID = "
.$player[playerID]."
        "
);
    }
}

?>
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