Thread: Major Additions - Realm Conquest System
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Old 04-30-2009, 09:31 PM
jacx jacx is offline
 
Join Date: Mar 2006
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Quote:
Originally Posted by ArchangelX View Post
I guess what I'm suggesting is that we just be given the OPTION of doing #1. If you guys don't want to allow it, then that's fine...just set your game to allow changes every 10 years or something. But those of us who would like it would have the option to give to our users. I'm building up my version to be a long range version of Conquest...like a year time frame for the game. That's just the way I'd like mine to be.

People change sides all the time in war...that's pretty realistic if you ask me. People go from good to evil, too...and that can be duplicated pretty easily in this game. It'd be nice if Jaxel gave those of us who want it, the opportunity to provide it for our members. You could always not use the option.

For the other discussions, such as recruiting...I don't really think that anyone that just joins should ever be as powerful as someone who's been playing from the beginning...just my opinion. There will always be ways to counter it, I would imagine, by having teamwork/large scale attacks against a single player. My own members have already attacked me and whittled me down...hehehe.
Then on that basis ur better off thinking about factions.

Aka rather than it just be nation against nation, that's just the choice of character ur going to be.

So you choose your nation, then create a faction (select create faction, enter faction name) and then invite players into the faction(irrelevant of what nation they choose). From there you can upload a faction pic, have faction forum, have a score board ranking the different factions + a score board of the player rankings aside from their faction.

With that u can add url link invite system to get people to join the faction from outside of the forum (benefit of course is more users in the forums too).

U can add in things like faction weights (x amount of income made goes towards the players in ur factions otherwise known as benefits. Thus logging in today becuase 16 of my faction spent turns today i got xxx dollers in game cash or 1% of income from all the players who played turns today.)

There is a ton of ideas in terms of going down that path....HOWEVER I'm not sure that's the vision of the coder. I think he ment this to be a simple fun game. Adding all of this stuff adds load. But can be a lot of fun!
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