Thread: Major Additions - Realm Conquest System
View Single Post
  #149  
Old 04-30-2009, 09:02 PM
Gamelobby's Avatar
Gamelobby Gamelobby is offline
 
Join Date: Jul 2007
Location: Long Beach, CA
Posts: 997
Благодарил(а): 0 раз(а)
Поблагодарили: 0 раз(а) в 0 сообщениях
Default

Quote:
Originally Posted by Gamelobby View Post
One thing i would like to add to my many other suggestions.. lol
Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.!

Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add )
ArchangelX -
Well i guess it depends on how you run the game.. i dont want the game to be never ending, so switching sides seems like a bad idea to me, everyone will switch to the winning team. I plan on restarting the game every 10 days/2 weeks, or so. So switching teams will just ruin the fairness of the game, i mean someone has to lose. lol

But another thing i think needs to be done is the Recruiting based on percentage..
if a member has 100,000 troops He only needs to use 10 turns to get 10,000 more troops, but if a new member who has 100 troops uses the same 10 turns he can only get 10 troops.
So the rich get richer & bigger while any new comer is kind of screwed. I realize the bigger villages worked to get there, but once they are there, it doesn't welcome new players very well.

Is there a way to make it so you put in the amount of turns you want to use to recruit.?
You get a certain amount of troops based on how many turns you use.? (like 500%)
So 10 turns gets you 50 troops. No matter how big your village is.!!
Reply With Quote
 
X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.01117 seconds
  • Memory Usage 1,765KB
  • Queries Executed 11 (?)
More Information
Template Usage:
  • (1)SHOWTHREAD_SHOWPOST
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (1)bbcode_quote
  • (1)footer
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (6)option
  • (1)post_thanks_box
  • (1)post_thanks_button
  • (1)post_thanks_javascript
  • (1)post_thanks_navbar_search
  • (1)post_thanks_postbit_info
  • (1)postbit
  • (1)postbit_onlinestatus
  • (1)postbit_wrapper
  • (1)spacer_close
  • (1)spacer_open 

Phrase Groups Available:
  • global
  • postbit
  • reputationlevel
  • showthread
Included Files:
  • ./showpost.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/functions_bigthree.php
  • ./includes/class_postbit.php
  • ./includes/class_bbcode.php
  • ./includes/functions_reputation.php
  • ./includes/functions_post_thanks.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_postinfo_query
  • fetch_postinfo
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • showpost_start
  • bbcode_fetch_tags
  • bbcode_create
  • postbit_factory
  • showpost_post
  • postbit_display_start
  • post_thanks_function_post_thanks_off_start
  • post_thanks_function_post_thanks_off_end
  • post_thanks_function_fetch_thanks_start
  • post_thanks_function_fetch_thanks_end
  • post_thanks_function_thanked_already_start
  • post_thanks_function_thanked_already_end
  • fetch_musername
  • postbit_imicons
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • postbit_display_complete
  • post_thanks_function_can_thank_this_post_start
  • showpost_complete