Thread: Major Additions - Realm Conquest System
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Old 04-30-2009, 08:57 PM
jacx jacx is offline
 
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Quote:
Originally Posted by ArchangelX View Post
Fantastic work!

A couple suggestions...not to put more work on you, but just to improve the game!

Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).

Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!

Alliances: Great Idea!

Now this is something I think that would really set itself apart from the other games of it's ilk:

Heroes!

Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.

Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!

I find this game is really, really a great idea. I'm a decent art guy so f you need help with any of the art stuff, please let me know!
Heros idea...thumbs up! :up:

Quote:
Originally Posted by Jaxel View Post
Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.

I say no to one...and there is a simple reason really in my case. I actually run webgames and the forums are there to provide for the webgames. All our main games run on a month long basis with top teams/players getting prizes and im looking at this conquest game the same way. Im going to run it as a month long round, so in effect at the end of each month the top player will get a prize and of course the game will be reset so all the players can choose to try a new nation if they so choose to do.

What this also prevents is a forum member who has been playing for 6 months killing noobs who just joined the forum, and we all know thats gonna be a problem.

So my suggestions, the heros idea above, great...donating gold...thats ok as a LOAN to people in the same nation only and maybe limited to x amount to prevent feeding (multi one loans to multi 2 all game long).

Also the ability to see who is in your nation - i know we have nation forums, but it would be nice to see our fellow players in a list form some how too! I know it can be see in

"
Largest Villages
Richest Villages
"
however they are all mixed in with other players. aka

"
Largest Villages
Richest Villages
Nation Villages
" would be nice.

Thinking about it, you almost have the team element in place, you have nation discussion (as a forum), cannot attack or spy on fellow nation guys etc. So a possible idea (and this is just throwing it out there so feel free to stamp it down) is to build on that team element.

Thus players of a nation can vote (cannot vote themselves) once a day who should be full leader of the nation. That person can arrange a truce (in agreement with another leader of a nation) for x amount of hours (no more than 12 say) if they maybe are getting together to bring a 3rd nation down. Thus becuase of the truce the 2 nations cannot attack each other.


anyway last suggestion, noob protection/ weight balance.

what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example.
What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less.

Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range.


QUick edit:

quote from one of my guys

"recruiting 74 times turn by turn is a pain in the bum"

lol but his comment has a point, instead of clicking "Invest Work Force to Generate Income" each time how about a box to enter how many turns to process and click once
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