Thread: Add-On Releases - vBArmy - vBulletin Army System
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  #148  
Old 04-11-2009, 12:10 AM
NavS NavS is offline
 
Join Date: May 2007
Posts: 42
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for the being able to sell .5 of something change the selling items section of armory.php. This isn't really a solution but it fixes the problem, users won't be able to sell one of something only 2+

PHP Code:
//****
//Process Selling Items
//****
$att->clean(p,'posted2',str);
if(
$att->clean['posted2']=='yes')
{
    
//begin sell

    
$SellWeaponArray=array();
    
$SellArmorArray=array();

    foreach(
$InventoryWeaponArray as $value)
    {
        
$att->clean(p,"sellweapon$value[id]",uint);
        if(
$att->clean["sellweapon$value[id]"]>$value['quantity'] OR $value['quantity']<2)
        {
            
standard_error("You do not have that many items to sell");
        }
        if(
$att->clean["sellweapon$value[id]"]>0)
        {
            
$SellWeaponArray[$value['itemid']]=$att->clean["sellweapon$value[id]"];
        }
    }

    foreach(
$InventoryArmorArray as $value)
    {
        
$att->clean(p,"sellarmor$value[id]",uint);
        
        if(
$att->clean["sellarmor$value[id]"]>0)
        {
            
$SellArmorArray[$value['itemid']]=$att->clean["sellarmor$value[id]"];
        }
        if(
$att->clean["sellarmor$value[id]"]>$value['quantity'] OR $value['quantity']<2)
        {
            
standard_error("You do not have that many items to sell");
        }
    }

    
//calculate total reimbursement
    
$TotalSellValue=0;
    foreach(
$SellWeaponArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($WeaponList[$key]['cost']-$WeaponList[$key]['cost']*$WeaponList[$key]['sellpenalty']/100);
        if(
$SellValue<0)
        {
            
$SellValue=0;
        }
            
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }
    foreach(
$SellArmorArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($ArmorList[$key]['cost']-$ArmorList[$key]['cost']*$ArmorList[$key]['sellpenalty']/100);
        if(
$SellValue<0){
            
$SellValue=0;
        }
        
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }

    
//give money
    
$NewGoldAmount=$playerinfo['gold']+$TotalSellValue;
    
$data->set(as_user);
    
$data->update(gold,$NewGoldAmount);
    
$data->where(id,$playerinfo['id']);
    
$data->execute(update);
    
//end give money
    //complete order.
    
foreach($SellWeaponArray as $key=>$value)
    {
        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'weapon');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0){
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    foreach(
$SellArmorArray as $key=>$value)
    {

        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'armor');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0)
        {
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    
//end complete order
    
$att->redirect("$att_filename.php?do=armory");
    
//end sell
}
//****
//End Process Selling Items
//**** 
to fix the turns thing where people use characters like /.!#$$@ just find this line in viewplayer.php

PHP Code:
if($att->clean['turns']>15 OR $att->clean['turns']>$playerinfo['turns'] OR $att->clean['turns']<1){
standard_error("You cannot use that many turns");

make sure it looks like that and has the <1

are there any other bugs?
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