Bananalive, how are BYEs placed around the bracket? Are they stratified? You wouldn't want two BYEs playing each other in the first round. You also wouldn't want there to be 8 BYEs on the first half of the bracket, and only 3 BYEs on the second half.
Basically, players should be put in as follows... this is basic construction for all tournament systems...
16 players - split bracket into 4, 4 man quadrants... once you run out of players to input, put byes in the remaining positions.
Code:
Quadrant 1 - Position 1
Quadrant 3 - Position 1
Quadrant 2 - Position 1
Quadrant 4 - Position 1
Quadrant 1 - Position 3
Quadrant 3 - Position 3
Quadrant 2 - Position 3
Quadrant 4 - Position 3
Quadrant 1 - Position 2
Quadrant 3 - Position 2
Quadrant 2 - Position 2
Quadrant 4 - Position 2
Quadrant 1 - Position 4
Quadrant 3 - Position 4
Quadrant 2 - Position 4
Quadrant 4 - Position 4
32 players - split bracket into 4, 8 man quadrants... once you run out of players to input, put byes in the remaining positions.
Code:
Quadrant 1 - Position 1
Quadrant 3 - Position 1
Quadrant 2 - Position 1
Quadrant 4 - Position 1
Quadrant 1 - Position 5
Quadrant 3 - Position 5
Quadrant 2 - Position 5
Quadrant 4 - Position 5
Quadrant 1 - Position 3
Quadrant 3 - Position 3
Quadrant 2 - Position 3
Quadrant 4 - Position 3
Quadrant 1 - Position 7
Quadrant 3 - Position 7
Quadrant 2 - Position 7
Quadrant 4 - Position 7
Quadrant 1 - Position 2
Quadrant 3 - Position 2
Quadrant 2 - Position 2
Quadrant 4 - Position 2
Quadrant 1 - Position 6
Quadrant 3 - Position 6
Quadrant 2 - Position 6
Quadrant 4 - Position 6
Quadrant 1 - Position 4
Quadrant 3 - Position 4
Quadrant 2 - Position 4
Quadrant 4 - Position 4
Quadrant 1 - Position 8
Quadrant 3 - Position 8
Quadrant 2 - Position 8
Quadrant 4 - Position 8
64 players - split bracket into 4, 16 man quadrants... once you run out of players to input, put byes in the remaining positions.
Code:
Quadrant 1 - Position 1
Quadrant 3 - Position 1
Quadrant 2 - Position 1
Quadrant 4 - Position 1
Quadrant 1 - Position 9
Quadrant 3 - Position 9
Quadrant 2 - Position 9
Quadrant 4 - Position 9
Quadrant 1 - Position 5
Quadrant 3 - Position 5
Quadrant 2 - Position 5
Quadrant 4 - Position 5
Quadrant 1 - Position 13
Quadrant 3 - Position 13
Quadrant 2 - Position 13
Quadrant 4 - Position 13
Quadrant 1 - Position 3
Quadrant 3 - Position 3
Quadrant 2 - Position 3
Quadrant 4 - Position 3
Quadrant 1 - Position 11
Quadrant 3 - Position 11
Quadrant 2 - Position 11
Quadrant 4 - Position 11
Quadrant 1 - Position 7
Quadrant 3 - Position 7
Quadrant 2 - Position 7
Quadrant 4 - Position 7
Quadrant 1 - Position 15
Quadrant 3 - Position 15
Quadrant 2 - Position 15
Quadrant 4 - Position 15
Quadrant 1 - Position 2
Quadrant 3 - Position 2
Quadrant 2 - Position 2
Quadrant 4 - Position 2
Quadrant 1 - Position 10
Quadrant 3 - Position 10
Quadrant 2 - Position 10
Quadrant 4 - Position 10
Quadrant 1 - Position 6
Quadrant 3 - Position 6
Quadrant 2 - Position 6
Quadrant 4 - Position 6
Quadrant 1 - Position 14
Quadrant 3 - Position 14
Quadrant 2 - Position 14
Quadrant 4 - Position 14
Quadrant 1 - Position 4
Quadrant 3 - Position 4
Quadrant 2 - Position 4
Quadrant 4 - Position 4
Quadrant 1 - Position 12
Quadrant 3 - Position 12
Quadrant 2 - Position 12
Quadrant 4 - Position 12
Quadrant 1 - Position 8
Quadrant 3 - Position 8
Quadrant 2 - Position 8
Quadrant 4 - Position 8
Quadrant 1 - Position 16
Quadrant 3 - Position 16
Quadrant 2 - Position 16
Quadrant 4 - Position 16
2 ^ ceil(registrations/sqrt(2)) = number of slots you need
2 ^ ceil(14/sqrt(2)) = 16
2 ^ ceil(17/sqrt(2)) = 32
2 ^ ceil(45/sqrt(2)) = 64