Thread: Chat Modifications - MGC Chatbox Evo
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Old 10-21-2008, 01:37 PM
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VBDev VBDev is offline
 
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Quote:
Originally Posted by jerx View Post
  • The save bbcode and smilies status problem might be an individual problem. It only acts this way on the pc I mainly use. Another pc does not have any problems with it on IE7.

    Funny is that the behaviour now changed after I have deleted all temp data in my browser. It won' t expand those lines any more, but collapses them (save status turned on of course).

    Anyways, this setting is not very important for me. I can live with collapsing those lines on page load.
I don't understand the second part of your message. What do you mean exactly ?

Quote:
Originally Posted by jerx View Post
  • What bothers me much more, is that I cannot figure out how to adjust the chatbox to vbadvanced portal' s side columns. I hope the other user tells us how he got rid of the horizontal scrollbar on IE7.

    And how do you change the display of the bbcode line? It does not line break in IE7 and therefore stretches the whole portal.
I am going to create a new template for the next chatbox version, a small version which will fit in vbadvanced side columns.

Quote:
Originally Posted by jerx View Post
  • Here is another issue. Does anyone experience the following problem? If you delete a chat and the chatbox is open in another browser and get refreshed, that browser will not update the chatbox correctly. It will replace the deleted message with an older message. I have also deleted older messages through the archive page, then I was presented 3 old message of another user on top of the message list.

    I hope you understand what I mean. To experience it, you basically open two browsers, have more total messages than the maximum displayed amount in your chatbox, delete a message in one browser and see what happens in the other browser after ajax refresh.
That's normal and is supposed to do so until there is a full refresh unfortunately. This is due to the feature I implemented to make the chatbox less ressource hungry.

I'll add this to the todo list and see what I can do.

Quote:
Originally Posted by jerx View Post
I don' t think it is a good idea to create an external forum for the chatbox. You would need to keep an eye on both forums (this topic and the external forum) and you might have to deal with cross posting. If you leave the whole discussion here, there are better chances that frequently asked questions can be found in this topic and that users who have installed the chatbox assist in supporting the mod.
You are globally right. My idea was in order to build up a place where users could also shares buttons set and so on.

And also because this thread is starting to become massive and really hard to follow for other users that don't come everydays.

Quote:
Originally Posted by FF|Skyrider View Post
Got everything to work, thanks! It's even better and faster than the previous versions which is very awesome! Though, I do have a small request if possible. Is it possible you can add specific announcements in different channels?
No currently it's not possible and I am not sure this feature would be very good. I will see if others ask for that.

Quote:
Originally Posted by FF|Skyrider View Post
Oh, and if possible. Can you create the channel images for black themes as well?
I unfortunately don't have the buttons psd anymore I lost them and the guys who made them is gone.

Perhaps someone could work more cool buttons, I will try to do some as soon as I have the time as I really would like to provide users with more buttons set.

Quote:
Originally Posted by TMH63 View Post
I was wondering if someone could comment on server resources used with this mod. I'm running cyb chat currently and it's just chewing up tooooooo much bandwidth.

I need to look at other options....SOON.


Thanks!
My chatbox is normally less agressive on bandwidth as I have implemented an intelligent way of retrieving shouts.

Shouts are loaded on startup and then only new shouts are retrieved. There are no full reload upon each refresh.
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