Too much water under that bridge to "unite". The mindset of both camps are different. One is supposed to be based on function and form; the other style and emotion. It's oil and water, and they don't mix well.
15 years ago the programmers dictated to the graphic designers (especially keeping the skins light). Today the Lead Graphic Designer/Art Director will get top billing in credits, and earn 1/4 to 1/3 more income than the Lead Programmer (sometimes even more than the Project Director). That's all due to what matters to the end-user now: they'd rather play a buggy/patched game with cinematic DX10 graphics powered by a 800watt 1GB SLI videocards maxed at 1600x1200 resolution, than care about "elegant" code (and way games are created today, forget modding them with any ease -- 3 materials, *3* needed for every image now).
The "split" is natural. Woe the day when both are friendly -- code will become stylish; style will become chained by "rulez".
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