Thanks for the heads up Andrew

I'll be listing the integration info soon.
Quote:
Originally Posted by daPLAYBOY
Hi Darkwaltz4!
Just want to ask 2 things:
1. Will this work in conjunction with Casino cash?
2. I installed your mod, but I now see that all my members have no cash, so having set it up, only new Members are getting cash, and others are set to '0' how can I amend this to the set amount without manually doing it?
Hope you can assist!
Br. 
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Run the mass credit updater to retroactively award existing users the amounts they should have had as if the hack was installed since the beginning. For v1.3, at the bottom of the update counters. For v1.4, it has its own acp menu link.
Quote:
Originally Posted by WEBclay
Hey Darkwaltz4
First of all great mod, really enjoy how its working. Now I got a question to you about losing credits
Is it possible to lose credits if, for example, someone is downloading an attachment from a foreign thread (not opened from himself). Like you will earn credits with postings/threads and the stuff you implemented but losing a certain amount for downloading a tutorial for instance...
I never found something like that and losing credits should be also included I think but can't find that.
Thanks a lot
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vBCredits is mainly a system for earning points, not spending them. While you CAN set negative amounts for all of the credit awards, it will never prevent the action for lack of funds, merely go negative. Attachment download support is in development by me, HOWEVER i had still not decided its fate - whether to be part of a paid attachment limiting system i am making, or free addon, included in vBCustomizer, etc. I will know better once its completely done so I can assess the work - to - benefit ratio :-p
1.4 is about 98% finalized, fixing up last few bugs and writing up admin help basically. also setting up vbcredits.com to be better organized. im writing up a vbcredits usage faq which you can read there to learn more about how vbcredits 1.4 works. im also setting up an admin demo

more details when 1.4 final is released.