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-   -   Help With Flash Coding (https://vborg.vbsupport.ru/showthread.php?t=94399)

Gio~Logist 08-16-2005 12:12 AM

Help With Flash Coding
 
Code:

//--------------------------------------------------------------------------
// location of the playlist if no html parameter is found
// change "playlist.xml" if you want another filename ..
//--------------------------------------------------------------------------
_root.playlist == undefined ? playlist = "mp3player.xml" : playlist=_root.playlist;

//--------------------------------------------------------------------------
// below here it's all code and code ..
//--------------------------------------------------------------------------


// stage variables
Stage.showMenu = false;
Stage.scaleMode = "noScale";
stop();

// player variables
volume = 90;
current_song = 1;
top.equalizer._visible=0;

// playlist loading
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = loadData;
data_xml.load(playlist);


// parsing all xml data into flash
function loadData(success) {
        if (success) {
                // showdisplay and playlist toggles
                showDisplay = this.firstChild.attributes.showDisplay;
                if (showDisplay == "yes") {
                        top.easeY(toppos);
                        topup = false;
                        display_btn._rotation+=180; }
                showPlaylist = this.firstChild.attributes.showPlaylist;
                if (showPlaylist == "yes") {
                        bot.easeY(botpos);
                        botup = false;
                        list_btn._rotation+=180; }
                // getting all titles and filenames
                aPath = new Array();
                songTitel = new Array();
                audioTracks = new Array();
                audioTracks.shuffle();
                audioTracks = this.firstChild.childNodes;
                song_total = audioTracks.length;               
                for (var i = 0; i<song_total; i++) {
                        aPath.push(audioTracks[i].attributes.path);
                        songTitel.push(audioTracks[i].attributes.title);
                        // buiding playlist buttons
                        bot.playlist.btn.duplicateMovieClip("btn"+i, i);
                        bot.playlist["btn"+i]._y = bot.playlist.btn._y+i*int(bot.playlist.btn._height) +i;
                        bot.playlist["btn"+i].txt = checkDigits(i+1)+". "+songTitel[i];
                        bot.playlist["btn"+i].hit.onPress = function() {
                                listClick(this._parent.getDepth()+1); };
                }
                //checking autostart mode
                autoStart = this.firstChild.attributes.autoStart;
                if (autoStart == "yes") {
                        playSong();
                        play_btn._visible = 0;
                } else if (autoStart == "no") {
                        play_btn._visible = 1;
                        pause_btn._visible = 0;
                } else if (autoStart == "random") {
                        current_song = random(song_total)+1;
                        playSong();
                        play_btn._visible = 0;
                } else {
                        current_song = int(this.firstChild.attributes.autoStart);
                        playSong();
                        play_btn._visible = 0; } }
        // done ! all loaded succesfully. purging trash
        delete audioTracks;
        delete data_xml;}

// list button
function listClick(prm) {
        delete pausepos;
        current_song = prm;
        MySound.stop();
        playSong(); }
       
// list scroller
bot.list_bg.onEnterFrame = function() {
        if (hitTest( _root._xmouse, _root._ymouse, true) && this._parent.playlist._height > this._height ) {
                ymin = this._y+this._height - this._parent.playlist._height;
                ymax = this._y+3;
                conv = (this._ymouse -15)*1.3/this._height;
                conv > 1 ? conv = 1 : null;
                conv < 0 ? conv = 0 : null;
                this._parent.playlist.easeY (ymax - conv*(ymax-ymin)); } };
bot.playlist.setMask(bot.list_bg);


// play function
function playSong() {
        AudioPath = aPath[current_song-1];
        // checking for pause > start from there
        if (pausePos>0) {
                top.equalizer._visible = 1;
                MySound.start(pausePos, 0);
                pausePos = 0;
        // startup new sound
        } else {
                MySound = new Sound();
                MySound.setVolume(volume);
                MySound.loadSound(AudioPath, true);
                MySound.onSoundComplete = function() {
                        top.equalizer._visible = 0;
                        if (autoStart == "random") {
                                current_song = random(song_total)+1;
                        } else {
                                current_song == song_total ? current_song = 1 : current_song++;
                        }
                        playSong(); };
                // check loading bar
                top.track_load.onEnterFrame = function() {
                        total = this._parent._parent.MySound.getBytesTotal();
                        geladen = this._parent._parent.MySound.getBytesLoaded();
                        if (geladen != total) {
                                this._parent.load_display = Math.round((geladen*100/total))+"% Loaded";
                                this._xscale = Math.round((geladen*100/total));
                        } else {
                                this._xscale = 100;
                                top.equalizer._visible = 1;
                                delete this.onEnterFrame;
                                delete this._parent.load_display; } }; }
        // switch paly/pause buttons
        play_btn._visible = 0;
        pause_btn._visible = 1; }
       
       
// play button
play_btn.onRelease = function() {
        playSong(); };
       
       
// pause button
pause_btn.onRelease = function() {
        this._visible = 0;
        play_btn._visible = 1;
        pausePos = MySound.position/1000;
        MySound.stop();
        top.equalizer._visible=0;  };
       
       
// next button
next_btn.onRelease = function() {
        delete pausepos;
        current_song == song_total ? current_song = 1: current_song++;
        MySound.stop();
        playSong(); };
       
       
// previous button
prev_btn.onRelease = function() {
        delete pausepos;
        current_song == 1 ? current_song = song_total: current_song--;
        MySound.stop();
        playSong(); };

       
// display toggle button
top.setMask(top_mask);
toppos = top._y;
top._y = int(toppos + top_mask._height - 29);
topup = true;

display_btn.onPress = function() {
        if(topup == true) {
                top.easeY(toppos);
                topup = false; }
        else {
                top.easeY(int(toppos + top_mask._height -27));
                topup = true; }
        this._rotation += 180; };
               
// playlist toggle button

bot.setMask(bot_mask);
botpos = bot._y;
bot._y = botpos - bot.list_bg._height -6;
botup = true;

list_btn.onPress = function() {
        if(botup == true) {
                bot.easeY(botpos);
                botup = false; }
        else {
                bot.easeY(botpos - bot.list_bg._height -6);
                botup = true; }
        this._rotation += 180; };
               
// drag button functionality
drag_btn.onPress = function() {
        startDrag(this._parent); };
drag_btn.onRelease = drag_btn.onReleaseOutside=function () {
        stopDrag(); };

// copyright button
copy.onPress = function() {
  getURL("http://www.jeroenwijering.com/?item=Flash+Mp3+Player","_blank"); }
       
// updating time display
this.onEnterFrame = function() {
        dur = int(MySound.duration/1000);
        pos = int(MySound.position/1000);
        playTime = {};
        playTime.minutes = int((pos)/60);
        playTime.seconds = int((pos)%60);
        playTime.total = checkDigits(playTime.minutes)+":"+checkDigits(playTime.seconds);
        trackTime = {};
        trackTime.minutes = int(dur/60);
        trackTime.seconds = int(dur%60);
        trackTime.total = checkDigits(trackTime.minutes)+":"+checkDigits(trackTime.seconds);
        if (top.load_display == undefined) {
                top.display = playTime.total+" / "+trackTime.total;
        } else {
                top.display = top.load_display; }
        if (top.trackDrag != true) {
                prozent = pos*100/dur;
                top.track_play._xscale = prozent; } };

// prefixing a 0 to the time
function checkDigits(toCheck) {
        return (toCheck<10) ? toCheck="0"+toCheck : toCheck; }
       
       
// track progress slider functions
top.track_back.onPress = function() {
        this._parent.trackDrag = true;
        this._parent.track_play.onEnterFrame = function() {
                perc = (this._parent._xmouse-this._parent.track_back._x)/this._parent.track_back._width;
                max = this._parent.track_load._width/this._parent.track_back._width;
                perc > max ? perc = max: null;
                perc < 0.01 ? perc = 0.01: null;
                this._width = this._parent.track_back._width*perc;
                this._parent._parent.pausePos = (perc*this._parent._parent.MySound.duration/1000); }; };
top.track_back.onRelease = top.track_back.onReleaseOutside = function () {
        delete this._parent.track_play.onEnterFrame;
        this._parent.trackDrag = false;
        MySound.stop();
        playSong(); };

       
// volume slider functions
vol_back.onPress = function() {
        vol_front.onEnterFrame = function() {
                perc = (_xmouse-vol_back._x)/vol_back._width;
                perc > 0.95 ? perc = 1: null;
                perc < 0.05 ? perc = 0: null;
                this._width = vol_back._width*perc;
                volume = Math.round(perc*100);
                MySound.setVolume(volume);
                top.equalizer._yscale = volume; }; };
vol_back.onRelease = vol_back.onReleaseOutside=function () {
        delete vol_front.onEnterFrame; };
vol_front.setMask(vol_mask);

// drawing equalizer in actionscript
top.equalizer.setMask(top.eq_mask);
top.equalizer.onEnterFrame = function() {
        i++;
        this.createEmptyMovieClip("graph"+i, i);
        with(this["graph"+i]) {
                _x = 0;
                _y = 0;
            beginFill(0x666666, 50);
                moveTo(0,0);
                for (j=0; j< 36; j++) {
                        z = random(12)+8;
                        lineTo(j*6,-1);
                        lineTo(j*6,-z);
                        lineTo(j*6+4,-z);
                        lineTo(j*6+4,-1);
                        lineTo(j*6,-1); }
                lineTo(j*6,0);
                lineTo(0,0);
                endFill(); }
        i >= 3 ? i=0: null; };

       
// scrolling the display song title
function scrollTitle() {
        top.title.txt.autoSize = true;
        if (songTitel[current_song-1].length > 20) {
                top.title.txt.text = songTitel[current_song-1]+"    "+songTitel[current_song-1];
                top.title._x+top.title._width/2 +4< top.title_mask._x ? top.title._x = top.title_mask._x : top.title._x--; }
        else {
                top.title.txt.text = songTitel[current_song-1];
                top.title._x = top.title_mask._x-3; } }
top.title.setMask(top.title_mask);
setInterval(scrollTitle, 40);


// easing display and playlist movement
MovieClip.prototype.easeY = function(t) {
        this.onEnterFrame = function() {
                this._y = int(t-(t-this._y)/1.5);
                if (this._y>t-1 && this._y<t+1) {
                        delete this.onEnterFrame; } }; };


That's a code from my .fla file. How would i make it so that instead of the variables showing in the .xml file, they are defined in the
HTML Code:

<object> </object>
code? i understand that this will make the variables visible in view source and i am fine with that.....

The point of this is so that i can include $post[fieldx] as the variable in which the strong streams from. When i put $post[fieldx] in the .xml file, it does not recognize the variable.


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