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More HP healed than you have bug?
well this happened in ver 3 b2. he has healed himself passed his max...207/160.
his profile: http://www.treethugs.com/forum/rpg.php?userid=18 user: vBorg pass: test not sure what my members are doing, but they seem to be figuring out how to work it. cause i sure can't replicate it. |
Your members like to find these quirks just to keep me out of unemployment don't they :p
Well then, more work for me tomorrow :) (Im glad I brought out beta without Monster Arena, because Im scared to think of how many bugs that will contain, at this rate ;)) |
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I found more bugs in RCS (zaj's system) back in the day than anyone else. Goes for quite a few other hacks that I've had my hands in :) |
chatting with him on aim...these are my clanmates btw...there's only like 5 of us playing the rpg.
he said he went into the healing center with 50/160hp then it kept healing from 27% to 7 to 6, then he was at 207hp. |
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Well I will try to fix when I get back home :) Okay I have now fixed this. ...I think. Hey its not like I can test this, I do know that with this fix, updating stats cures this "more hp" stuff. And as of now, stats are updated after each Heal action. New version uploaded, check release post for files to replace. |
Current version (from current zip) isn't healing, it's taking the money though heheh
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Fixed, it was probably due to the call to process_rpg_stats() which used the same variables as the healing update function.
Instead I added a small check to make sure the source bug doesn't reappear. Going to update the zip in a minute :) |
sweet, another bug bites the dust. installed, and healing works. we'll just see if he can pull this one again...
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At any rate, even if he does, as soon as the next time the stats updates (IE headquarters, making a post, ending a battle) the HP will normalise ;)
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