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v3 Arcade Integrate Facebook and Twitter
1 Attachment(s)
What does this do?
This will add a Twitter button to your arcade playing area (v3ARCADE_PLAY template), allowing the user to update their Twitter status about your arcade/game they are playing. It will also add a Facebook button to allow publishing to Facebook and a Facebook comments box (optional) to the same area. And it will add a Facebook comments box to your highscore table where users can publish scores/comments to their Facebook wall. (see attached images). Open your v3ARCADE_PLAY template Find: Code:
</div> Code:
<div class="collapse"><h3 class="blockhead">Share A Link On Twitter</h3> Save the template. Open v3ARCADE_SCORES Find: Code:
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<div class="threadlisthead table"> Save the template. Extract the contents of the facebook.zip archive. Upload fb_comment.css to your forum root and Facebook-Social-Bar-128.png to your images/arcade folder (or if you are using your own image upload it to images/arcade) Change log version 1.0 to 1.01 Update code to fix 'The comments plugin requires an href parameter' error in Facebook Comments plugin. If anyone wants to further develop any of my addons, you are free to do so. |
Great Thanks :)
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Nice! :cool:
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Thank you
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Installed working perfectly :)
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"You will need to replace APP_ID with your Facebook Application ID (both instances). If you use a different image you will also need to alter this line <img src="{vb:raw vboptions.arcadeimages}/Facebook-Social-Bar-128.png">"
How do you use the default facebook bar in vBulletin rather than they one included in this? Great addon :) |
Getting error:
The comments plugin requires an href parameter. - what I do? |
Did you add your Facebook Application ID where required?
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Quote:
What I am reading, is facebook changed the parameters and there should be a href paramter right after fb:comments, just can't figure out how it can be fixed. Edit: Ahem...no I did not. I edit the scores one but in v3ARCADE_PLAY there are two places there. Problem resolved |
Once I realized I hadn't edited the app id in the play template, I did that and problem fixed.
Anyway, code changes applied and still works. Thanks. |
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